Re: Scala UI futures
Ingo Maier <ingo.maier <at> epfl.ch> writes:
> I have a prototype of a shader language in Scala as well. But that's not
> the point. JSL GPU acceleration doesn't work on all major platforms on
> graphics drivers of all three major vendors.
Sure, but we cannot blame Java for that. The drivers on platforms like Linux are
very flaky. Things are improving, however, and many bugs on the drivers have
been fixed after being reported by Sun engineers who ran into them during
testing. Also, the DirectX back-end for Windows should improve stability on that
platform, at least.
> And as you pointed out, it's not public API. Just as the OpenGL/Java2D
> bridge is not public API.
Yeap, that's a problem.
> Well, there is a start in JavaFX 1.2. We'll see how it works out. I was
> postitive when they started the Java OpenGL pipeline as well. Years
> passed and it's still not reliable.
As I said above, I don't think it's fair to blame Java for flaky drivers.
However, I don't blame you for your scepticism as there are many instances where
Sun started something promising and then messed it up a few months later.
Best,
Ismael