Sometimes problems acn be fixed by expanding out
var fsm
: FlatShader = new
FlatShader(light, 0xFFFFFF, 0x555555)shadedMaterial = new ShadedMaterial(movieMaterial, fsm);
Although I didn't try with a moviematerial I used a bitmapmaterial.
I think there's also something wrong with that dae file. Just tried another dae and that works ok.
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