nope, that didn't make any
difference.
I thought the DAE might be at fault, but I wouldn't know where to start
looking to fix that.
I'm using Google Sketchup (free version) to produce the .dae files -
are there any known issues to look out for there? I'm very new to
making 3D models too, so I guess I might have made some error when
building it?
John Brookes wrote:
Sometimes problems acn be fixed by expanding out
var fsm: FlatShader = new
FlatShader(light, 0xFFFFFF, 0x555555)
shadedMaterial = new
ShadedMaterial(movieMaterial, fsm);
Although I didn't try with a moviematerial I used a bitmapmaterial.
I think there's also something wrong with that dae file. Just tried
another dae and that works ok.
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