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Re: ShadedMaterials not working with Collada model

by andysk8er :: Rate this Message:

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Ugh, I hate Blender. I hear a lot of good things about it, but it has one of the worst user interfaces I have ever seen. It's like being transported back to the 80's when your computer had a C:> prompt and you had to know what to type to get it to do anything. Maybe if I could find some good tutorials, I'd change my mind.

Dan,
Your model did look a little weird to me. Did you move individual vertices around to get that shape? Try making an object by simply combining a few primitives like a cylinder and some cubes. Add your textures. Don't move any edges or vertices and then save the KMZ. Unzip it and try to import that Collada. I have had good luck with Sketchup collada files. I can send you one that I know will import correctly if you need it.

Thanks,
Andy

John Brookes-2 wrote:
I know nothing about ketchup if I had to use free I'd go with blender.


2009/7/8 Dan <dan_maillists@danwashere.com>

>  nope, that didn't make any difference.
>
> I thought the DAE might be at fault, but I wouldn't know where to start
> looking to fix that.
>
> I'm using Google Sketchup (free version) to produce the .dae files - are
> there any known issues to look out for there? I'm very new to making 3D
> models too, so I guess I might have made some error when building it?
>
>
> John Brookes wrote:
>
> Sometimes problems acn be fixed by expanding out
> var fsm: FlatShader = new FlatShader(light, 0xFFFFFF, 0x555555)
> shadedMaterial = new ShadedMaterial(movieMaterial, fsm);
> Although I didn't try with a moviematerial I used a bitmapmaterial.
>
> I think there's also something wrong with that dae file. Just tried another
> dae and that works ok.
>
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