My *opinion* is that when it comes to 3D, browser penetration takes a back seat. When you show a client "hey, this is what you can do in PV3D/Flash, this is what you can do in Unity3D", the discussion ends pretty quickly depending on what they're trying to achieve. It's very clearly either PV3D/Flash or Unity3D, but browser penetration seems to not crop up in the discussion.
So, for things like UI and Marketing websites, you can't beat PV3D/Flash - it makes too much sense. you have enough power and room to accomplish most tasks.
If you're after a game or hi-end product demo where shaders and poly's are critical, opting for Unity3D is easy.
For some companies, Player penetration *is* everything and you can't get them off the fence about that. Doesn't matter *what* you show them.
So, Silverfish will gain momentum for sure as long as Flash player is unable to leverage hardware accel and play in the same kiddy pool as Unity and Silverfish.
BUT, I think we all need to remember that Flash is still largely used as a great 2D/animation/RIA application platform. 3D, I think, I still a small minority of Flash development.
my 2 cents.
On Fri, Jun 19, 2009 at 12:41 PM, Caudwell
<caudwell@...> wrote:
I've not seen much discussion on Google here yet - but it looks like
Sliverlight 3 3D is going to be pretty good. Overall if it wasn't for the
browser penetration I think Silverlight is starting to look quite
attractive.
Anyone had any thoughts on this?
I'm interested in your thoughts on the performance, interaction and aliasing
in Silverlight compared to Papervision.
I first got interested in 3D stuff when Microsoft talked about Avalon a long
time ago but even this new Silverlight 3 isn't as powerful as that.
I'm thinking Flash and Papervision is still the way to go whilst Flash has
the best browser penetration...
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