I´d go for flash for anything 2D on the web if plugin penetration is
more important than
visual fidelity and hardware requirements, or its about low fi 3D;
and i´d go for unity3d if visual fidelity is more important, it should
also run nice on machines below dual core/ highend cpu with tons of
ram or if you target mac, pc and iphone.
I´d go with silverlight if MS or another client pays me a lot of money
to do something in silverlight.
On Jun 19, 2009, at 11:10 PM, Caudwell wrote:
>
> Interesting - I agree with what you said John about it depending on
> what the
> client is looking for - I've had those experiences where once you
> show them
> something any objections they had before go out of the water!
>
> Still not much comment on Silverlight performance / features vs
> Flash - good
> points re. Unity etc.... ;-)
>
>
>
>
>
>
> Caudwell wrote:
>>
>> I've not seen much discussion on Google here yet - but it looks like
>> Sliverlight 3 3D is going to be pretty good. Overall if it wasn't
>> for the
>> browser penetration I think Silverlight is starting to look quite
>> attractive.
>>
>> Anyone had any thoughts on this?
>>
>> I'm interested in your thoughts on the performance, interaction and
>> aliasing in Silverlight compared to Papervision.
>>
>>
>>
>> I first got interested in 3D stuff when Microsoft talked about
>> Avalon a
>> long time ago but even this new Silverlight 3 isn't as powerful as
>> that.
>>
>> I'm thinking Flash and Papervision is still the way to go whilst
>> Flash has
>> the best browser penetration...
>>
>
> --
> View this message in context:
http://www.nabble.com/Silverlight-3D-better-than-Flash--tp24115984p24118875.html> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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