Daniel Scott Matthews wrote:
> A selected face can define a plane.
> Any three selected points can define a plane.
>
> View rotates to match plane.
>
> Display a grid to show the plane, and have sub grid plus snap options.
>
> Cursor is a cross hair on the plane.
>
> Click makes a point.
> Ctrl click deletes a point.
>
> Shift click makes an edge from last point ( or most recent selected
> point) to new point.
>
> Click drag selects points.
> Shift click drag adds to selection.
> Ctrl click drag subtracts from selection.
>
> Ctrl-T makes triangle faces from points selection.
> Ctrl-B makes boundary edge from points selection.
>
> Alt click drag moves point.
>
> If I have this tool, plus a function to then wrap this plane over any
> 3D surface in K-3D (UV map?) then I can sketch a very large number of
> forms very quickly.
>
> The resulting mesh should also be convertible to nurbs etc.
>
>
> Being able to unfold a 3D surface into such a drawing plane, edit it
> and then wrap the result back to the original or a copy would be very
> useful. But unwrapping 3D surfaces is not a trivial problem.
Make sure you capture all this in the wiki, or it'll get lost!
Cheers,
Tim
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