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Re: Some random issues I've collected with workarounds

by Alexander Back :: Rate this Message:

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Hi Ralf,

many thanks for this detailed feedback!

cheers,
  Alex

On Monday 06 July 2009 Ralf Nieuwenhuijsen wrote:

> I will!
>
> I was very much aware of the state of both the flash support and the
> animation support.
> And I think it's all moving at great pace already. I especially like the
> fact that combinators (to combinate effects sequentially and concurrently)
> are becoming a central feature.
>
> I would however would love to see the time-range settings be moved out of
> animation object and added to the 'add' method.
> Sort of like:
>
>   myAnim1 = new  .. // some anim
>   myAnim2 = new ...// another anim
>
>   myAnim3 = new qx.core.effects.Parallel();
>   myAnim3.add( myAnim1, {duration: "50%", delay: "25%"} );
>   myAnim3.add( myAnim2, {duration: "100%" );
>
>   myWidget.startAnimation( myAnim3, {duration: 6} )  // play the two
> animanations in parallel voor 6 seconds
>
> Notice how it's very much like how we build up our widgets. The parrelel
> animation behaving like the Canvas of animations, and the Consequential
> combinator behaving like a HBox. (except in this case the dimension is
> time).
>
> Besides playAnimation, it would be also be nice to have repeatAnimation(),
> pauseAnimation() and stopAnimation() at the widget level.
> I'll add this suggestion to the bug report as well for you guys to look
> into.

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