Bill Kelly wrote:
> Now I wonder how Quake2 is implemented on Linux.
Not portably I suspect!
I confess I'm not 100% clear on where the problems
lie - but having talked this over with Mark Kilgard
(who wrote the original GLUT) some years ago, I was
convinced that GLUT's design is good in this regard.
At any rate, I'm highly resistant to adding significant
features to freeglut. It's supposed to be a GLUT clone
and that's that. If you need more features, there are
MUCH better libraries out there.
Personally - I think that game designers should either
go with SDL (if you need more sophistication) - or
with something yet simpler and easier to use than
GLUT such as the PW library that comes with PLIB.
freeglut is here to provide an opensourced way to
deliver OpenGL demos and sample programs - and as
a lingua franca between developers when providing
little programs to show small features or to report
bugs. In order to fit into that niche, freeglut
needs to be as GLUT-compatible as it can be and
adding more features can only make it harder to
maintain and risk a loss of that vital compatibility.
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