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Re: Status of modifier keys (shift/ctrl/alt)

by Bill Kelly :: Rate this Message:

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From: "steve" <sjbaker1@...>

>
> At any rate, I'm highly resistant to adding significant
> features to freeglut.  It's supposed to be a GLUT clone
> and that's that.  If you need more features, there are
> MUCH better libraries out there.
>
> Personally - I think that game designers should either
> go with SDL (if you need more sophistication) - or
> with something yet simpler and easier to use than
> GLUT such as the PW library that comes with PLIB.

I see.  OK.  Actually I wanted to use SDL, but the problem
with SDL (and apparently also PW) is that they allow only
a single OpenGL window per process.

I'm not writing a game per se; more of a game-flavored
peer-to-peer 3D browser of sorts, which will need multiple
windows open.

Thanks for the pointer to PLIB, though - that looks quite
nice!

Hmm... Looking at the web page for PLIB::PUI, I see it
allows PU_USE_FLTK .... ?  It would seem FLTK is likely
to allow opening multiple OpenGL windows; however I can't
guess yet how it might behave with regard to modifier
keys.  <grin>


Oh well, I'll keep looking.  Thanks for the info.


Regards,

Bill



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 « Return to Thread: Status of modifier keys (shift/ctrl/alt)