>but with java 3d is possible implement stereoscopic page flipping?
Yes, of course ! Java3D uses OpenGL quad-buffer API for 3D stereo.
Quad buffer uses page flipping for switching left <-> right eye color buffer image.
Quad buffer stereo is available on professional OpenGL video cards as AMD/ATI FireGL and NVidia Quadro.
> I need of information or example code.
See below:
[code]
// create GraphConfig template for stereo
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
// PREFERRED uses stereo, IFF available. If stereo is not available, it falls back to
// monoscopic view.
template.setStereo(GraphicsConfigTemplate3D.PREFERRED);
// check system
GraphicsConfiguration conf = GraphicsEnvironment
.getLocalGraphicsEnvironment()
.getDefaultScreenDevice()
.getBestConfiguration(template);
// check if conf is OK
if (conf == null){
throw new Exception("Graphics mode unsupported");
}
// create Canvas.
Canvas3D canvas = new Canvas3D( conf ) ;
[/code]
best luck ;)
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