Jack Popovciuc a écrit :
> Hi all,
>
> There are:
> nCTerrain2 - which looks like was used by RadonLabs in their SDK,
> nCLODTerrain - another implementation of CLOD terrain?
> nMap - ?
>
> It looks like all of them are unmaintained for a some time
> None of them compiled for me from the start (I use Visual Studio 2005).
> After I spent some time on configuration, then a couple of days of
> debugging and resource files manipulations, I managed to run them.
>
> However, only nMap displays something and does not crush.
>
> nCLODTerrain demo shows wheels, which fall on something invisible
> (should be terrain, I suppose), but it is not rendered. And after some
> time crashes with DX E_OUTOFMEMORY error on creating empty small-size
> texture (D3D9Texture->CreateEmpty()). The program itself consumes less
> than 10Mb of RAM at that moment...
>
> ncTerrain2 had a bug with not initializing terrainScale (it was a random
> huge number), then a probably bug with incorrect logic on asserting
> empty mesh state (it supposed to be Valid after creating an empty mesh).
> After a couple of days of struggling I managed to run it finaly, and a
> couple of times it even displayed smth. like untextured terrain. Then I
> started to play with size/scale, and now I am constantly receive
> E_OUTOFMEMORY from nChunkLODMesh::CreateVertexBuffer() (which is
> nD3D9Mesh::CreateVertexBuffer()), or from CreateEmptyTexture(), although
> program consumes less than 10Mb of memory, and buffers supposed to be
> created are of reasonable size. Not sure if it is significant, but
> all the calls in these failing cases are made by ResourseServer from a
> separate thread.
>
> If someone can explain current status of these project, or give a clue
> on why this error appears, please do not hesitate to do that! Any
> information will be appreciated.
>
> Jack.
>
>
I've taken a look at nclod and nct some weeks ago. I merged both into nebula
tree, got some results - meaning rendering on screen - , made mangalore viewers
but nothing that can actually be used into a project. Mostly huge issues with
shaders. Since I want opengl/glsl, I moved to this "problem" first...
in ncterrain2 I noticed some crash without been able to solve the problem. It
seem it has something to do with the lod/mesh selection. well, let's say I gave
up....
fist you need to compile terrain data/map that not actually into nebula.
nclodterrain need its splatterrain shader too, which doesn't work very well
either, so in two world : Have fun !!!!
I can post my (crappy) code somewhere if this might help...
I where thinking about use this code as background resources and write a new
terrain from scratch...
BTW : this is why we need a forum : I already reported some of those bugs you
spend/wast time on too...
A+
>
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