Joe Crawford wrote:
> I wanted to pitched in regarding the Lux renderer that is being
> discussed, and the non-free Indigo renderer.
>
> I think its a very promising renderer. It has a lot of active
> development, and is already very useful. I've used it a fair amount.
> It renders over the network add gives great results pretty easily.
>
> Its been made to work with Blender through a python script, which
> really isn't all that complicated. It just has to understand all the
> available material, lighting and rendering options. I think for
> geometry it just spits out polygons for Lux.
>
> Lux has also proven useful to teach students about realistic
> rendering, and since its free, I can give the students the software
> they need to learn with!
>
> So.... Go Lux! I'm really happy that some free software has come
> in to fill that high end rendering void.
As it happens, Daniel and I were already getting to a decision-point
with Indigo ... in-general, I found the documentation on materials to be
pretty lousy, and it wasn't clear how to "map" the Indigo materials into
the K-3D pipeline. So, with a little arm-twisting, Daniel agreed to
look at LuxRender. I'm just starting a new LuxRender module, so in a
couple of days we should be up-and-running.
Cheers,
Tim
[tshead.vcf]
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