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Re: Thoughts from Joe on Lux and Indigo renderers

by Timothy M. Shead :: Rate this Message:

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Joe Crawford wrote:

> I wanted to pitched in regarding the Lux renderer that is being
> discussed, and the non-free Indigo renderer.
>
> I think its a very promising renderer.  It has a lot of active
> development, and is already very useful.  I've used it a fair amount.
> It renders over the network add gives great results pretty easily.
>
> Its been made to work with Blender through a python script, which
> really isn't all that complicated.  It just has to understand all the
> available material, lighting and rendering options. I think for
> geometry it just spits out polygons for Lux.
>
> Lux has also proven useful to teach students about realistic
> rendering, and since its free, I can give the students the software
> they need to learn with!
>
> So....    Go Lux!  I'm really happy that some free software has come
> in to fill that high end rendering void.
As it happens, Daniel and I were already getting to a decision-point
with Indigo ... in-general, I found the documentation on materials to be
pretty lousy, and it wasn't clear how to "map" the Indigo materials into
the K-3D pipeline.  So, with a little arm-twisting, Daniel agreed to
look at LuxRender.  I'm just starting a new LuxRender module, so in a
couple of days we should be up-and-running.

Cheers,
Tim

[tshead.vcf]

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