On Wed, Jun 17, 2009 at 2:25 PM, Timothy M. Shead<
tshead@...> wrote:
> Joe Crawford wrote:
>> I wanted to pitched in regarding the Lux renderer that is being
>> discussed, and the non-free Indigo renderer.
>>
>> I think its a very promising renderer. It has a lot of active
>> development, and is already very useful. I've used it a fair amount.
>> It renders over the network add gives great results pretty easily.
>>
>> Its been made to work with Blender through a python script, which
>> really isn't all that complicated. It just has to understand all the
>> available material, lighting and rendering options. I think for
>> geometry it just spits out polygons for Lux.
>>
>> Lux has also proven useful to teach students about realistic
>> rendering, and since its free, I can give the students the software
>> they need to learn with!
>>
>> So.... Go Lux! I'm really happy that some free software has come
>> in to fill that high end rendering void.
>
> As it happens, Daniel and I were already getting to a decision-point
> with Indigo ... in-general, I found the documentation on materials to be
> pretty lousy, and it wasn't clear how to "map" the Indigo materials into
> the K-3D pipeline. So, with a little arm-twisting, Daniel agreed to
> look at LuxRender. I'm just starting a new LuxRender module, so in a
> couple of days we should be up-and-running.
>
Yup, Indigo rocks, but LuxRender rocks the free world. :-)
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