[Long post]
Edward,
It sounds more like you want to do is simulate 3D by showing different pictures of an object from different angles. In that case you wouldn't need PV3D as it can be done simply with flash movie and a series of images.
You would start out by taking a picture of the object from successive angles (say every 36 degrees) for a full 360 degrees. Import the pictures into flash - placing one picture on a frame by itself. You can make it interactive by writing a script to gotoAndStop() on each frame corresponding to an angle based on the user's mouse position. That will give you a view around a single axis. For a double-axis view, take pictures as you would, but for each revolution around the object, rotate your camera on the perpendicular axis by a set angle (also 36 degrees) and then do another revolution. You would then combine the images in a 2D grid, and show a cell from that grid depending on an x and y coordinate take from the user. The advantage of this technique is that you can get photographic 3D views. The disadvantage is that your angular resolution is dependent on the number of images you take. If you take photos at 36-degree intervals, you will only have a resolution of 10 degrees, which may or may not be of use to you.
However, if you do need a real-time 3D rendering that you can fly around and rotate and zoom to your heart's content, your other option is to scrap the rotary table and rather manually create low-poly models of the objects you want to portray (in 3DS MAX for example) - then use orthogonal photographs as texture maps to add detail to the components. By low-poly I mean your ram module that you mentioned might be a plane for the memory board (with texture mapping on either side). The ram chips themselves would then be flat rectangles (also texture mapped) stuck onto the ram module. You definitely wouldn't model things like the legs on the chips - you just want the minimal number of vertices in order to map textures and give you some 3D properties.
I hope this introduction helps. Please let me know if you need any explanations or clarifications on the concepts mentioned here ;)
- Luke
On Wed, Jul 16, 2008 at 6:13 PM, Edward P. Sager <
edsager@...> wrote:
Hello All,
I have a few small computer items (processors, RAM, etc.)of
which I need to take photos and transfer such to a 3D representation of the
items. I am using Swift3D and the Export to Papervision 3D and Photoshop
for image manipulation/cleaning.
Does anyone know of any tutorials which show how to take
photos for later 3D representation?
I have a green screen background and have fashioned a
turntable to rotate the items to be photographed, but I am unsure of the best
methods to go about this project.
Thanks for any help,
edsager
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