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Re: Unexplained high CPU usage for simple graphics

by java3d-interest :: Rate this Message:

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Thats ugly.
NVIDIA vertical sync wait loop causes the high CPU when enabled,
the free running FPS causes high CPU when sync is off, and
results vary from machine to machine.

Only solution I have found that works for all our machines is to disable vertical sync and setMinimumFrameCycleTime().
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