It's my understanding that a lot of the mouse routines were re-written for SDL 1.3/2.0, so that's probably the source of the issue.
-Alex
On Fri, May 4, 2012 at 11:02 AM, Manuel Montoto
<g.manu@...> wrote:
Oh! My mistake, sorry. I made some searches before posting mine, and your's didn't appear. Maybe my queries weren't fortunate enough
Well, I think you don't still need it, but just in case, my patch works for sure
What I would really want to know is why does this happen. Sounds absolutely like a Windows bug... But why didn't it fail under 1.2 ? Maybe it's something related to the type of the window and the renderer trigs the Windows bug?
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