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Re: What is optimized FOV really?

by Bruno Postle :: Rate this Message:

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On Wed 01-Jul-2009 at 11:56 -0700, Aron H wrote:
>
>Given a pixel in the final panorama image, find what sub-pixel it maps
>to
>in a given input image:
>-Given 0,0 in the image center, and FOV, find a yaw/pitch for the
>pixel, and make a direction vector.
>-Rotate that vector by the image's yaw-pitch-roll angles, so it is now
>in camera coordinates

>-Convert the hfov to a vfov using the aspect ration, as described
>here: http://wiki.panotools.org/Field_of_View

>-Use the condition that r=1 at the h/2 radius, find the depth of the
>image plane, zf
>      tan(vfov/2) = r/zf
>      zf = r / tan(vfov/2)
>- If our direction vector is (vx, vy, vz), mulitply it by zf/vz, to
>get (ix, iy), a point on the image plane. Points behind the camera or
>too far away can be thrown out.
>- Calculate r = sqrt(ix^2 + iy^2), and distort by multplying (ix, iy)
>* (a r^3 + b r^2 + c r + d) = (dx, dy)
>- multiply (dx, dy) * h/2 to get a number in pixels
>- Interpolate a color from the surrounding pixels in the source image.

Correct, though your assumption is for landscape format images, it
is slightly simpler for portrait.

>Is that actually correct? Can someone point me to where this is done
>in the source code?

math.c in libpano13.

--
Bruno

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