the tape delay from the LocalIn helpfile might be a good starting
point ...
//from the help file ...
(
z = SynthDef("tape", {
var local, in, amp;
in = AudioIn.ar([1,2]);
amp = Amplitude.kr(Mix.ar(in));
in = in * (amp > 0.02); // noise gate
local = LocalIn.ar(2);
local = OnePole.ar(local, 0.4);
local = OnePole.ar(local, -0.08);
local = Rotate2.ar(local[0], local[1], 0.2);
local = DelayN.ar(local, 0.25, 0.25);
local = LeakDC.ar(local);
local = ((local + in) * 1.25).softclip;
LocalOut.ar(local);
Out.ar(0, local * 0.1);
}).play;
)
-jan
On Jan 12, 2007, at 12:13 AM, phundamental unaudio wrote:
> well there should be a filter in the feedback line.. i'm not sure
> what exactly is an authentic sounding dub delay, but for me
> properly set up filter in the feedback path sounds dub enough.
>
> On 1/12/07, boonier <
smills@...> wrote:
> Whats the key to writing a proper authentic-sounding dub delay?
>
> i've written a very simple single delay line with feedback &
> saturation,
> but I've got my ears set on something like the mda DubDelay. I has
> a lovely
> phasey character to it...
>
> any ideas?
>
>
> --
> View this message in context:
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> delay...-tf2962373.html#a8288324
> Sent from the Supercollider - User mailing list archive at Nabble.com.
>
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