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Re: bitmap warping when cube spins

by Ralph Hauwert :: Rate this Message:

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At some performance hit, you can set material.precise = true 

From iPhone.


On 25 jun 2009, at 14:16, Rex Kilian <rexkilian@...> wrote:

My project experienced the same issue, it also happens when a material on a plane (i.e. a wall) is viewed from an angle.
We found two solutions that met our needs but may not work in every situation:

1. make a material that contains a pattern that seems random instead of structured (avoid horizontal and vertical lines)
2. increase the number of triangles that make up the plane, or in your case the cube

Number 2 could cause a performance hit depending on the complexity of what is being rendered.

I'm also curious to see what other responses there are to this question.



On Thu, Jun 25, 2009 at 8:01 AM, Ross Hulford <ross@...> wrote:
Hi I am rotating my cube and the material warps quite badly, I am using a fairly standard setup (camera, render engine)

Is there anything I can do to improve the quality?

viewport = new Viewport3D(550, 400, false, true);
                       addChild(viewport);
                       
                       //instantiates a Scene3D instance
                       scene = new Scene3D();
                       
                       //instantiates a Camera3D instance
                       camera = new Camera3D();
                       
                       //renderer draws the scene to the stage
                       renderer = new BasicRenderEngine();

function onEnterFrame(e:Event):void
                       {
                               collada.rotationY += 1.5
                               
                               renderer.renderScene(scene, camera, viewport);
                       }

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