« Return to Thread: bitmap warping when cube spins
material.precise = true;you can set the precision parameter in the constructor of all bitmapmaterials (bitmap, movie, etc). This will dynamically tesselate the faces based on perspective so that it doesn't skew.hth-andyOn Jun 25, 2009, at 7:34 AM, Ross Hulford wrote:Number 1 will not work for me as the material is a cd cover with a front and back with images and text._______________________________________________Number 2 may work, will try and let you know how I get on.Thanks,R.On 25 Jun 2009, at 13:16, Rex Kilian wrote:My project experienced the same issue, it also happens when a material on a plane (i.e. a wall) is viewed from an angle.
We found two solutions that met our needs but may not work in every situation:
1. make a material that contains a pattern that seems random instead of structured (avoid horizontal and vertical lines)
2. increase the number of triangles that make up the plane, or in your case the cube
Number 2 could cause a performance hit depending on the complexity of what is being rendered.
I'm also curious to see what other responses there are to this question.
On Thu, Jun 25, 2009 at 8:01 AM, Ross Hulford <ross@...> wrote:Hi I am rotating my cube and the material warps quite badly, I am using a fairly standard setup (camera, render engine)
Is there anything I can do to improve the quality?
viewport = new Viewport3D(550, 400, false, true);
addChild(viewport);
//instantiates a Scene3D instance
scene = new Scene3D();
//instantiates a Camera3D instance
camera = new Camera3D();
//renderer draws the scene to the stage
renderer = new BasicRenderEngine();
function onEnterFrame(e:Event):void
{
collada.rotationY += 1.5
renderer.renderScene(scene, camera, viewport);
}
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« Return to Thread: bitmap warping when cube spins
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