> On 3/31/2012 2:30 PM, mozilla_test wrote:
>> mozilla.org made a html5 based game available at
>> http://browserquest.mozilla.org/ >> using Mozilla/5.0 (OS/2; Warp 4.5; rv:10.0.2) Gecko/20120216
>> SeaMonkey/2.7 all works fine but right after the connect screen the cpu
>> usage jumps to 99.9% Anybody may know whats the cause?
> It appears to me this is not an OS/2 issue. I have an old Thinkpad
> 2562-C3U running Windows XP and Firefox 11.0 which also has the problem.
> On initially linking to http://browserquest.mozilla.org the page comes
> up and the CPU stays at 100% until an entry is made "name your
> character", then it drops off a little.
> Also the 100% CPU is dependent on Firefox being in the foreground but
> drops off if taskmgr is in the foreground.
> It looks like this game is doing something strange that sucks up resources.
This just means that the bug that is being triggered off for some is
cross-platform. It could be CPU dependent (the JIT takes different
routes depending on the capabilites of the processor, things like SSE2),
video dependent or even show up with a fast connection (race condition).
I know on my old Core2Duo with a ATI Rage AGP video card and dial-up I
don't see the 100% CPU usage, at least on FF 10.4esrpre or the