> mozilla_test wrote:
>> mozilla.org made a html5 based game available at
>> http://browserquest.mozilla.org/ >> using Mozilla/5.0 (OS/2; Warp 4.5; rv:10.0.2) Gecko/20120216
>> SeaMonkey/2.7 all works fine but right after the connect screen the cpu
>> usage jumps to 99.9% Anybody may know whats the cause?
> I'm using Mozilla/5.0 (OS/2; Warp 4.5; rv:9.0.1) Gecko/20111221
> Firefox/9.0.1 SeaMonkey/2.6 and see plenty of cpu activity with both
> cores bouncing between around 50% to close to 100% when playing this game.
Just to add that this game can also lockup the system forcing a reboot
after a very short period of play - about 2 to 3 minutes.
I asked webmaster @ mozilla.org where to send feedback/bug reports about
the game and had this reply:-
I guess the problem there might be the OS/2 Warp build. I'm not
Just-In-Time compiling (JIT) activated, and without that, any modern web
app will consume a lot of CPU, esp those that run a lot of code like
such games do.
You should ask the guys doing the (unofficial) OS/2 versions if this is
the case - apart from that, SeaMonkey 2.6 has a couple of know security
problems and you should update to a 2.8 version if possible.
For the actual game play problem, I think you can create an "issue" on
those GitHub pages.
I guess the above raises the question: Is JIT activated in mozilla OS/2