> From:
jon@...> To:
papervision3D@...> Subject: Re: [Papervision3D] camera.orbit issue.
>
>
> Ok, with a LOT of playing about I finally managed to solve this (kinda).
>
> var rotX:Number = (_stage.stage.mouseX-(_stage.stage.stageWidth /
> 2))*(0.05)-90;
> var rotY:Number = (_stage.stage.mouseY-(_stage.stage.stageHeight /
> 2))*(0.05)+90;
> camera.orbit(rotY, rotX);
>
> The important thing to note is that you need to add +/-90 (degrees) onto the
> rotation figures in order to get the camera to face the stage directly.
>
>
> Sceneshift wrote:
> >
> > Hi,
> >
> > Thanks very much for the reply.
> >
> > For some reason, my example just pans the camera around and my planes
> > don't rotate. Do I need to set the camera to lookAt a particular target?
> > What are you camera settings?
> >
> > Also, is this example using the Great White trunk or 1.5?
> >
> > Thanks!
> >
> >
> > venanmusic wrote:
> >>
> >> hello.
> >> Actually i think the whitevoid should have a better camera movemente.
> >> so, i did it.
> >> here the planes "look" at he mouse, instead of turning their backs into
> >> mouse. lol
> >> sorry my english sucks.
> >>
> >> In the render function you should have something like this
> >>
> >> addEventListener(Event.ENTER_FRAME, loop);
> >> function loop(e:Event):void {
> >>
> >> var rotY: Number =
> >> (mouseY-(stage.stageHeight/2))/(stage.height/2)*(300);
> >> var rotX: Number = (mouseX-(stage.stageWidth/2))/(stage.width/2)*(-300);
> >> camera.x= camera.x+(rotX-camera.x)/5;
> >> camera.y= camera.y+(rotY-camera.y)/5;
> >>
> >> renderer.renderScene(scene, camera, viewport);
> >> }
> >>
> >> what are u doing? the 1st part of the script(2 lines) you are setting how
> >> much distance your planes would have, and where they should turn. try
> >> changing the 300 to some other value.
> >> and finally the last 2 lines of code are move the camera, and setting a
> >> delay time or a tweener effect. change the value 5 for different speeds.
> >>
> >> I think thats all.
> >> u can see a experiment here with this script running:
> >> www.andrevenancio.com/teste2/
> >>
> >>
> >>
> >>
> >>
> >>
> >> Sceneshift wrote:
> >>>
> >>> Hi,
> >>>
> >>> I've just download the latest version of PV2.0 and there seems to be a
> >>> lot of changes to cameras.
> >>>
> >>> What I am trying to do is create a really simple camera orbit, exactly
> >>> like this:
> >>> http://www.whitevoid.com/application.html
> >>>
> >>> I have tried using camera.orbit and a variety of different mouseXY
> >>> algorithyms but I can't seem to get anything that resembles that simple
> >>> "wobble" effect. My planes, viewports are all setup basically so I know
> >>> its something I am doing with the camera.
> >>>
> >>> Any help appreciates!
> >>>
> >>
> >>
> >
> >
>
> --
> View this message in context: http://www.nabble.com/camera.orbit-issue.-tp18513695p18527863.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
>
Papervision3D@...> http://osflash.org/mailman/listinfo/papervision3d_osflash.org