It would be, really. Until someone writes it, you'll have to do it with something like this though :
var pivot:DisplayObject3D = new DisplayObject3D();
var obj:Sphere = new Sphere(material);
pivot.addChild
(sphere);
scene.addChild(pivot);
//The this does the rotation.
sphere.x = 400;
pivot.rotationY = 90;
--
Ralph Hauwert
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