>> So I guess there must be be a more efficient way to implement
>> multitap
>> delays in SC3. What about a pair of UGens like the ones in MaxMSP
>> but using
>> shared buffers:
>>
>> BufTapIn.ar(inputArray, bufnum);
>> BufTapOut.ar(numChannels, bufnum, delaytime, interpolation);
I would very much like it if those were there. They resemble the -
very useful - DelayWr and DelayRd UGens from SC2. I really miss those..
cheers,
Wouter
Wouter Snoei
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