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Re: delays and buffers

by Wouter Snoei-2 :: Rate this Message:

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>> So I guess there must be be a more efficient way to implement  
>> multitap
>> delays in SC3. What about a pair of UGens like the ones in MaxMSP  
>> but using
>> shared buffers:
>>
>> BufTapIn.ar(inputArray, bufnum);
>> BufTapOut.ar(numChannels, bufnum, delaytime, interpolation);

I would very much like it if those were there. They resemble the -  
very useful - DelayWr and DelayRd UGens from SC2. I really miss those..

cheers,
Wouter



Wouter Snoei

info@...
http://www.woutersnoei.nl


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 « Return to Thread: delays and buffers