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Re: delays and buffers

by Julian Rohrhuber :: Rate this Message:

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>>>So I guess there must be be a more efficient way to implement multitap
>>>delays in SC3. What about a pair of UGens like the ones in MaxMSP but using
>>>shared buffers:
>>>
>>>BufTapIn.ar(inputArray, bufnum);
>>>BufTapOut.ar(numChannels, bufnum, delaytime, interpolation);
>
>I would very much like it if those were there. They resemble the -
>very useful - DelayWr and DelayRd UGens from SC2. I really miss
>those..

wouldn't it already be of great help to make a phasor ugen that takes
such arguments? This could be used in a BufRd / BufWr and elsewhere,
and would not mean that there need to be extra ugens for each
interpolation scheme.
--





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