Thanks guys for your answers!
Shame on me, but I still don't know what is wrong in my code...
Firstly, my code is C++ code and it's using wxWidgets, not wxPython. I
asked on this list because it seemed to me that I get the answer
quicker.
Secondly, my code already translates the strings it uses. Like this:
locale.Init(wxLANGUAGE_GERMAN);
locale.AddCatalogLookupPathPrefix(localePrefix); // localePrefix is
a local path ending with "...\lang"
locale.AddCatalog(catalog); // this is a .mo file (we use several .mo files)
What lacks is the translation of common dialog boxes.I think it may
have to do with what you wrote:
> Note that you can use gettext and local or wx.GetTranslation and wx.Locale, you should use the later if you want wxPython standard strings to be translated
>> Note that this is NOT a requirement for wxPython-internal strings (such as stock button labels) to be translated. BOTH ways work. All one needs to make sure is that the normal Python library locale/gettext modules are imported and initialized *before* wxPython is imported.
Considering that I'm using wxWidgets and not wxPython, do you know
what I should do to accomplish this?
Thanks,
Cristina.
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