Hi all,
> Well you can use a PPC Mac to run Xcode for iPhone, and debug your
> code using the simulator but it won't create the binaries for the
> iPhone or iPod touch. I am ding that right now, waiting on my new
> Intel Mac to get here. So basically you can't load your code on the
> iphone without an Intel Mac.
>
>
> On Mar 29, 2008, at 11:47 AM, Michael Latta wrote:
>
>> I imagine that 1) using a PPC mac will not be supported, and 2) you
>> may not be able to connect to the iPhone hardware with a PPC mac.
>> There is a reason they make that a system requirement. If it works
>> in the mean time have fun, but expect that at a critical point it
>> will fail. If you are just playing around that may be fine, if you
>> plan to build commercial apps, I would not rely on that long-term.
Just afte rinstalling the iPhone sdk downloaded a few days ago I
realized that there is even a newer SDK with some enhencements. I
downloaded and installed that. Then I downloaded the first demo project
HelloWorldClassic from the Apple page and gave that a shot. The source
code doe snot build. I get
#import <UIKit/UIKit.h>
error: UIKit/UIKit.: No such file or directory
Now what is that? Is that PowerPC related or am I missing anything
else? At least the demo projects should build, shouldn't they?
Thanks a lot!
Regards,
Andreas
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