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Hm, the command above should work, if you're in the VMGM domain - with=20
or without jumppad.=20
I'm not sure, if it works from another titleset domain.
>
> Can you explain me why it doesn't want to JUMP to a menu in another
> titleset with 6.12 ?
AFAIK, jumppad causes troubles with playability and compatibility and=20
therefore, the use of jumppad is not recommended. Maybe Scott=20
discontinued the support for jumppad in the recent alpha versions, but=20
I don't know.
If you want to jump from within one titleset to a menu in another=20
titleset, you can do so without jumppad:
Just define a dummy menu in the VMGM menu and store titleset and menu=20
number in register variables. Should look something like this:
<!-- I suppose you have 3 titlsets, each with 4 menus
The dummy menu in the vmgm domain is menu number 2
g4 - stores the desired titleset
g5 - stored the desired menu number //-->=20
<vmgm>
<menus>
(...)
<pgc pause=3D"0">
<pre> {
if (g4 lt 1) g4=3D1;
if (g4 gt 3) g4=3D3;
if (g5 lt 1) g5=3D1;
if (g5 gt 4) g5=3D4;
if (g4 eq 1) {
if (g5 eg 1) jump titleset 1 menu 1;
if (g5 eg 2) jump titleset 1 menu 2;
if (g5 eg 3) jump titleset 1 menu 3;
if (g5 eg 4) jump titleset 1 menu 4;
};
if (g4 eq 2) {
if (g5 eg 1) jump titleset 2 menu 1;
if (g5 eg 2) jump titleset 2 menu 2;
(...)
};
if (g4 eq 3) {
if (g5 eg 1) jump titleset 3 menu 1;
(...)
};
}
</pre>
<vob file=3D"empty.mpg" />
</pgc>
</menus>
</vmgm>
<titlesets>
<menus>
<pgc entry=3D"root"/>
<vob file=3D"your_menu.mpg" pause=3D"inf"/>
<button name=3D"x"> { g4=3D3; g5=3D2; jump vmgm menu 2; } </button>
(...)
That's it. If the button 'x' in the root menu of titleset 1 is pressed,=20
a jump is created to titleset 3 (g4=3D3) and menu 2 (g5=3D2) via the vmgm=20
dummy menu.
It's a quick hack, so please excuse any typos in the xml example. Should=20
work this way, though I didn't try.
hth
Wolfgang
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