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Re: mtasc Digest, Vol 50, Issue 3
-- MTASC : no more coffee break while compiling |
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Re: Re: mtasc Digest, Vol 50, Issue 3Background threads....
First thing is that you're in a single-threaded environment and you're not really getting out of that. The good news is that downloads do happen in a separate process, so they don't lock up the UI. In the past, we have built Finite State Machines, and Asynchronous Command Queues for long-running background-ish processes. Given these two patterns, I'd say the Command Queue proved most flexible and useful for us. Pseudocode for CommandQueue with clients: // Dispatches a COMPLETED event interface Command { function execute():void; } // Dispatches a COMPLETED event whenever queue is empty class CommandQueue { public function push(command:Command):void { // add listeners and execute } } class Main { public static function main() { var queue:CommandQueue = new CommandQueue(); queue.addEventListener(COMPLETED, queueCompletedHandler); var assetLoader:Command = new AssetLoader('assets/foo.png'); var xmlLoader:Command = new XMLLoader('xml/foo.xml'); queue.push(assetLoader); queue.push(xmlLoader); } private function queueCompletedHandler(event:Event):void { // Queue is complete, do other work } } Good Luck, Luke Bayes http://www.asserttrue.com On Wed, Jan 14, 2009 at 4:37 PM, Scott Christensen <sukosuko11@...> wrote: > Thanks for info on the flag. It does make sense that the default is to > either allow only access to the file system OR the internet. > > I've set the flag on my system to allow global access, but good to > know users on the internet won't need to change it as everything on the > internet for them. > > I will take a look at projectsprouts.org > > Another question, it appears Actionscript doesn't have any background > threads? Any thoughts on loading assets in the background for a MMORPG to > minimize delays? > -- MTASC : no more coffee break while compiling |
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