Aidan Gauland wrote:
> Christian Walther wrote:
>> How about adding a "duration" method to sounds, so that you could query
>> the duration and use pipmak.schedule? That should be trivial.
>
> That should work just fine for what I want to do, since I don't need
> *seamless* concatenation of sounds.
Good, I'll add that when I get around to it.
> Maybe I should explain it in a different way: parts of the engine state that
> aren't game-specific (i.e. joystick speed, screen resolution, mouse mode,
> etc.) don't get saved.
That must be a bug. They're supposed to be saved. I'll see if I can
reproduce it.
-Christian
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