Christian Walther wrote:
>>> How about adding a "duration" method to sounds, so that you could query
>>> the duration and use pipmak.schedule?
This is in SVN as r204 (barely tested).
>> parts of the engine state ... don't get saved.
>
> I'll see if I can reproduce it.
I can't - seems to work properly for me, in the case I tested. Could I
have a look at one of your saved game files (preferably one from the
demo project, if you can reproduce it there)? Here's one of mine to
test, it should set the video mode to fullscreen 1024x640, joystick
speed to 16, mouse mode to direct, and other settings as follows (this
is its deserialized form):
{
["overlays"] = {
[1] = 50
}
["path"] = "/Users/cwalther/Documents/Mac OS
X/Pipmak/trunk/demo/Demo.pipmak"
["el"] = -2.1995887756348
["fov"] = 45
["w"] = 1024
["az"] = 11.344421386719
["state"] = {
["lamp1on"] = false
["welcomed"] = true
["keyinhouse"] = true
["lamp2on"] = false
["doorisopen"] = false
["bridgepos"] = 0
["inventory"] = {
[1] = "note"
}
["lamp4on"] = false
["lamp3on"] = false
}
["h"] = 640
["title"] = "Pipmak Demo"
["joyspeed"] = 16
["full"] = true
["mouse"] = 1
["node"] = 2
["texfilter"] = 9729
}
-Christian
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