« Return to Thread: new features in Pipmak

Re: new features in Pipmak

by Aidan Gauland :: Rate this Message:

Reply to Author | View in Thread



Christian Walther wrote:

> Aidan Gauland wrote:
>> Christian Walther wrote:
>>> How about adding a "duration" method to sounds, so that you could query
>>> the duration and use pipmak.schedule? That should be trivial.
>> That should work just fine for what I want to do, since I don't need
>> *seamless* concatenation of sounds.
>
> Good, I'll add that when I get around to it.
>
>> Maybe I should explain it in a different way: parts of the engine state that
>> aren't game-specific (i.e. joystick speed, screen resolution, mouse mode,
>> etc.) don't get saved.
>
> That must be a bug. They're supposed to be saved. I'll see if I can
> reproduce it.

Hmmmm, now I'm feeling REALLY stupid.  I just realised that I've never tried
this! :-/  I hope I didn't make you waste any time.


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Pipmak-Devel mailing list
Pipmak-Devel@...
news://news.gmane.org/gmane.games.devel.pipmak.devel
https://lists.sourceforge.net/lists/listinfo/pipmak-devel

 « Return to Thread: new features in Pipmak