On Saturday 18 October 2008 09:23:49 am Christian Borss wrote:
> as someone who is interested in virtual acoustics I started reading the
> openal-soft source code. While doing so, I thought it might be
> interesting to write a more sophisticated panning algorithm. The current
> implementation is great in terms of computational complexity, but a
> little bit simple. My new implementation is energy-preserving and should
> result in smoother movements of sound sources.
Hi Christian,
Thanks for taking the time to work on this code. Unfortunately the patch won't
apply because of some changes I've done to the mixer since 1.5 was released.
I don't want to try to push in such changes before OpenAL Soft 1.6 is
released (which I'd like to do in about a week or so), so I probably won't be
able to try it out before then.
It does look interesting though, and I'll try to remember to look into it
later.
Thanks again,
- Chris
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