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Re: papervision camera formula (was: screen space to 3D space...)

by Tim Knip-2 :: Rate this Message:

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We've got:

Camera3D : default camera with a target
FreeCamera3D : default camera with no target
=> those two use 'focus' and 'zoom'.
These two values are somewhat arbitrary : you need to find out
yourself whicg settings suits best.

Then we got:

FrustumCamera3D : a camera which us created using a FOV and a viewport.
FOV is as in any 3D camera: so a FOV of 60 _is_ 60, NOT 30.

Agree that documentation could be better :-)

Tim

2008/2/9, timbon <nojunkok@...>:

>
> Ralph Hauwert says the camera is broken
> http://osflash.org/pipermail/papervision3d_osflash.org/2007-June/007338.html
> Marcelo Muniz found out a formula
> http://osflash.org/pipermail/papervision3d_osflash.org/2007-June/007428.html
> stephen white is not convinced
> http://osflash.org/pipermail/papervision3d_osflash.org/2007-June/007454.html
> John Grden has talked about it but I wonder what he said?
> http://www.laflash.org/node/276
> tim knip makes a new camera (without example code or a formula?)
> http://www.nabble.com/timk_frustum-td15040366.html#a15041741
> Judging from this website
> http://www.bdimitrov.de/kmp/technology/fov.html
> If I use a FOV of 63 this would equal a standard 35mm Focal Length
> camera = new FrustumCamera3D(viewportMain, 63, 10, 2000);
> it looks about right but how can I be sure?
> Does the GW frustrum camera even work like a true 3D animated camera?
> http://home.metrocast.net/%7Echipartist/BlensesSite/Part2.html
>
>
>
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> View this message in context: http://www.nabble.com/papervision-camera-formula-%28was%3A-screen-space-to-3D-space...%29-tp15363124p15368063.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
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