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Re: psycollider and MouseX

by nescivi :: Rate this Message:

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On Thursday 07 August 2008 14:25:30 James Harkins wrote:
> Strongly suggested to read the GUI helpfile for an overview of
> cross-platform GUI considerations.
>
> MouseY, as _s correctly points out, is OSX only.
>
> Using GUI.mouseY is a better way to avoid the problem because it will
> work equally well in OSX and SwingOSC environments.
>
> GUI.mouseY.kr(1000,100)

Actually...
MouseX and MouseY also work under Linux, when bulld with X11 support, which is
mostly the case.

I would rather see a proper native solution in Psycollider for this (or rather
in scsynth on windows), as mixing GUI stuff with server stuff is a bit messy.

As it seems to me the way SC3 developed, the editor, lang and server are three
different programs, and it would be good to keep this separation clear.
There are already a couple of instances where the confusion is introduced and
I would prefer to find a path to clear up the confusion, rather than increase
it.

sincerely,
Marije

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