Hi Mika,
I'd like to build a method for new object in a menu for drawing simple
trees in 2D (for begining no opengl yet)...
Please, where should I find or do pwgl methods/classes to use for
representing boxes in a patch zich represent trees/graphs ; a double
click may opens a larger window - such as bpf ones -with standard
functionabilities such as zoom etc ?
May I find some lisp to hack in pwgl source code ?
(this to represent trees from matrices of distances for classification
in fv-morphologie).
Thank's in advance,
Cheers,
Fred
Mika Kuuskankare wrote:
> Hi Fred,
>
> I could quite easily add this as a display-box feature. Basically it
> would then work as the editors, i.e., it would display the same image in
> a separate window as well.
>
> -Mika
>
> On 10 Jun 2009, at 20:53, fredvoisin wrote:
>
>> Hello,
>>
>> I'd like to represent some graphs into pwgl...
>> is there a way to represent opengl figures into a separate window
>> (such as one used for 2D-Editor) ?
>> (into tutorial about opengl-display-boxes in opengl, I haven't find a
>> way to do it, graphics seem to be represented
>> only onto the patch, inside the objet-boxe patch-representation, where
>> a double-click just open the lisp code.
>>
>> Thank's for help,
>>
>> Frederic Voisin
>>
>
> Dr. Mika Kuuskankare
> Researcher
> Centre for Music & Technology
> Sibelius Academy
>
> Henkilökohtainen postiosoite/Personal post address
> PL 342 - PO Box 342
> FIN-00121 Helsinki, FINLAND
> Mobile: +358 (0)40 5415 233 (Finland)
> Skype: mkuuskan
> personal home page: www.siba.fi/~mkuuskan
> project home page: www.siba.fi/PWGL
>
>
>
>
>
>
>
>
--
"...the current paradigm is so thoroughly established that the only way
to change is to start over again."
(Donald Norman, in: The Invisible Computer)