i tried, but not very hard. configure worked fine, but during make it complained about iconv.h some other include....and looking in legacy versions of cegcc, iconv.h *was* included in the mingw32ce dist....but i dunno. Ill probs work on it some more this week, to try to get it working
Jared
On Fri, Aug 15, 2008 at 12:14 PM, Alexandre Delattre
<alexandre.delattre@...> wrote:
Jared & Adam,
Glad to hear you were able to cross compile sdl with cegcc, this opens the possibility to compile pygame with cegcc, which may yield better results than Microsoft tools :)
Some times ago, I've sent Jared a PythonCE 2.5 import library and an scons script to easily compile Python modules with cegcc. I think they'll be useful for compiling pygame.
(Btw, I have a working PIL port built this way that I'll be happy to put online soon)
Jared, did you manage to compile SDL_Image on top of SDL ?
I think it's the only extra dll that is needed by pygame to work.
I remember that when compiling with embedded vc++ this dll was compiled almost out of the box since the low level calls were handled by SDL so no porting was required.
Would be cool to have SDL_Mixer too.
Best regards,
Alexandre
_______________________________________________
PythonCE mailing list
PythonCE@...
http://mail.python.org/mailman/listinfo/pythonce
_______________________________________________
PythonCE mailing list
PythonCE@...
http://mail.python.org/mailman/listinfo/pythonce