You might be able to use the C++ python bindings; the RequestConfigure()
method reads the config values into C++ class members instead of into
pointers given as arguments to the function.
we are using 2.x version of player because of some drivers which have been used in the lab. i don't remember whether i saw python bindings for playerc++ in 2.x. In 3.x I've seen that... Will check that again.