It stands to reason that you can load the xml, parse out your custom
variables, then throw the xml into the DAE parser, no?
_r
On 6/2/09 9:53 AM, "Carl Gloria" <
carl@...> wrote:
>
> Awesome...I'm excited and see where you going with it.
>
> But, I have an issue...Once parsed, it has not created any animation
> channels???
>
http://www.nabble.com/file/p23832953/bb20_topper_avatar.zip> bb20_topper_avatar.zip
>
> Also, any chance removing the document destroy stuff from buildScene() into
> a public function? Why? Because I use custom attributes within Maya that I
> can read from that xml. I'll call DocumentDestroy() after I read them
> in...something like...
>
> public function DocumentDestroy(){
> this.document.destroy();
> this.document = null;
>
> this.COLLADA = null;
>
> if(this.parser)
> {
> if(this.parser.document)
> {
> this.parser.document.destroy();
> this.parser.document = null;
> }
> this.parser = null;
> }
> }
>
>
> -----
> Carl Gloria - 2livelarge.com - cgvelocity.com
>
> Maya, Flash and Papervision - no particular order, just love them all!
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