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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animation

by Tim Knip-2 :: Rate this Message:

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Good point Ross! ;-)

Carl: channels moved to dae#animation

I'll explain in more detail when I'm back from vacation next Monday.

Tim

Sent from my iPhone

On Jun 2, 2009, at 17:32, "ross.sclafani@..." <ross.sclafani@...
 > wrote:

> It stands to reason that you can load the xml, parse out your custom
> variables, then throw the xml into the DAE parser, no?
> _r
>
>
> On 6/2/09 9:53 AM, "Carl Gloria" <carl@...> wrote:
>
>>
>> Awesome...I'm excited and see where you going with it.
>>
>> But, I have an issue...Once parsed, it has not created any animation
>> channels???
>> http://www.nabble.com/file/p23832953/bb20_topper_avatar.zip
>> bb20_topper_avatar.zip
>>
>> Also, any chance removing the document destroy stuff from  
>> buildScene()  into
>> a public function? Why? Because I use custom attributes within Maya  
>> that I
>> can read from that xml. I'll call DocumentDestroy() after I read them
>> in...something like...
>>
>> public function DocumentDestroy(){
>> this.document.destroy();
>> this.document = null;
>>
>> this.COLLADA = null;
>>
>> if(this.parser)
>> {
>> if(this.parser.document)
>> {
>> this.parser.document.destroy();
>> this.parser.document = null;
>> }
>> this.parser = null;
>> }
>> }
>>
>>
>> -----
>> Carl Gloria - 2livelarge.com - cgvelocity.com
>>
>> Maya, Flash and Papervision - no particular order, just love them  
>> all!
>
>
>
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> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org

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