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Pingwah Leronz wrote:
Clustering seems a damn good idea!
A question though - would the process of mixing many sources into one
be pretty much as operation intensive as just playing the sources
themselves? Maybe not, given that I'll only have to mix them each time
an object moves. I'll have to experiment with this.
You do have the added complexity of the pre-mixing step, but you also
eliminate the need to spatialize as many sources. Each pre-mixed
source is only spatialized once, regardless of how many sounds are
pre-mixed into it. In my example, there are only three sources
spatialized, while there are ten sounds involved in all.
Here's a link to a gamasutra article for more info. It's a little bit
dated, but probably still relevant:
http://www.gamasutra.com/view/feature/2850/breaking_the_64_spatialized_.php
--"J"
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