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Re: suggestions on c++ game design with openAL most welcome

by Jason Daly :: Rate this Message:

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Pingwah Leronz wrote:
Clustering seems a damn good idea!
A question though - would the process of mixing many sources into one be pretty much as operation intensive as just playing the sources themselves?  Maybe not, given that I'll only have to mix them each time an object moves.  I'll have to experiment with this.

You do have the added complexity of the pre-mixing step, but you also eliminate the need to spatialize as many sources.  Each pre-mixed source is only spatialized once, regardless of how many sounds are pre-mixed into it.  In my example, there are only three sources spatialized, while there are ten sounds involved in all.

Here's a link to a gamasutra article for more info.  It's a little bit dated, but probably still relevant:

http://www.gamasutra.com/view/feature/2850/breaking_the_64_spatialized_.php

--"J"


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