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Forgive me if I am ignorant about Papervision. If I am using
the frustumCamera3D and setting .near to a negative value….i.e…behind the
camera, I don’t understand why I am still getting objects clipped that are in
front of me.
Once again I apologize if I am glossing over something here, but
for such a cool engine I am not sure why it is doing this.
Cheers
From:
papervision3d-bounces@... [mailto:papervision3d-bounces@...] On
Behalf Of Ralph Hauwert
Sent: Thursday, January 24, 2008 12:21 AM
To: papervision3d@...
Subject: Re: [Papervision3D] timk_frustum
You can use the frustrum camera in greatwhite instead.
Regards,
Ralph.
On 23 jan 2008, at 12:58, Nathan Wallis wrote:
Hi there,
I have found a few references to the timk_frustum branch on the
internet, I have updated my code from the SVN but I cannot find the file
anywhere. I found on a forum post that using this branch allows you to
set the near plane.
Does anyone know where I can find this, whether it is compatible
for use as a camera in Great White and any thoughts on when being able to
change the near plane will be implemented in great white?
Cheers,
Nathan
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