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Re: timk_frustum

by lucas_wallis :: Rate this Message:

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Forgive me if I am ignorant about Papervision.  If I am using the frustumCamera3D and setting .near to a negative value….i.e…behind the camera, I don’t understand why I am still getting objects clipped that are in front of me. 

 

Once again I apologize if I am glossing over something here, but for such a cool engine I am not sure why it is doing this. 

 

Cheers

 

From: papervision3d-bounces@... [mailto:papervision3d-bounces@...] On Behalf Of Ralph Hauwert
Sent: Thursday, January 24, 2008 12:21 AM
To: papervision3d@...
Subject: Re: [Papervision3D] timk_frustum

 

You can use the frustrum camera in greatwhite instead.

 

Regards,

Ralph.

 

On 23 jan 2008, at 12:58, Nathan Wallis wrote:



Hi there,

 

I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.

 

Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?

 

Cheers,

 

Nathan

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