Jérôme
Thanks for that clarification. I don't remember ever coming across the
problem myself, and had hoped that the memory separation would be
enforced by 4D - but bugs will be bugs and I wondered if somehow this
one had got through the net.
2009/7/3 Jérôme Pupier <
jpupier@...>:
> David,
>
> That was true in the very first v11. It was possible to clear intenal
> 4D lists, that leads to stange behaviours. Internal hierarchical lists
> are not accessible anymore from developer's code. There is a memory
> separation now. This is also true for all 4D resources.
Cheers
--
David Dancy
Sydney, Australia
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