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Re : building on WindowsHello everybody.
gabaug, Have you make any modification in banshee src ? I'm working on a banshee port to Windows and actually I need to modify some file. I am working from a git version updated yesterday. Have ported you gstreamer backend ? I'm working on a Windows Media Player backend. Which status of your port ? Best regards Vincent Lainé MVP C# _______________________________________________ banshee-list mailing list banshee-list@... http://mail.gnome.org/mailman/listinfo/banshee-list |
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Re: Re : building on WindowsOn Mon, Jul 6, 2009 at 4:04 PM, Vincent Lainé<phenixdotnet@...> wrote:
> gabaug, Have you make any modification in banshee src ? I'm working on a > banshee port to Windows and actually I need to modify some file. > I am working from a git version updated yesterday. > > Have ported you gstreamer backend ? I'm working on a Windows Media Player > backend. > > Which status of your port ? It is not a port, but rather ironing out the few issues in our code that keep it from running as-is on Windows. It's very close now. It would be great to have your help solving the remaining issues - see http://bugzilla.gnome.org/buglist.cgi?query=product%3Abanshee%20os%3Awindows I have been building on Windows using SharpDevelop 3.0. Somebody in #banshee on IRC yesterday was having trouble building with MonoDevelop on Windows. We're actually using the GStreamer backend for Windows as well. Have you done a lot of work for your port? I'd suggest you pull any useful patches out of your work (and submit/attach them in bugzilla) and work with us against master instead. Join us in #banshee on irc.gnome.org if you want to chat. Thanks! Gabriel _______________________________________________ banshee-list mailing list banshee-list@... http://mail.gnome.org/mailman/listinfo/banshee-list |
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Re: Re : building on WindowsHello
Personaly I have been building using VS 2010 and targeting MS Framework 3.5 SP1. "Major" problems is on GStream support, but I will use your own, URI List class and DBus support. My Wmp backend is just an skeleton. Before any patch, I will see your work and compare with mine, and most important I will see how git work ... Thanks Best regards Vincent Lainé MVP C# 2009/7/7 Gabriel Burt <gabriel.burt@...>
_______________________________________________ banshee-list mailing list banshee-list@... http://mail.gnome.org/mailman/listinfo/banshee-list |
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Re: Re : building on WindowsHello everybody.
I spend some time on banshee and it happens that some bugs were linked to the version of Mono libraries which I used My current problem is the Gstream support. On my Windows Seven X64 the Gstream backend throw an exception because the libbanshee failed to initialize. I have not investigate anymore at this point. My Wmp backend work for music (\o/) and at this point I have a question : Are you interested by this backend ? He is based on the Wmp ActiveX component. I know that Wmp is not open source and that is a problem. I'm working on a hardware manager based on WMI. It's a painful work but it still in progress. My other question is: Have you a hardware manager for windows ? I'm also spirit for mobile device but the COM interop for PortableDevice class is broken. I thinks the best way is to create a C++ wrapper on top of COM component. Thanks Best regards Vincent Lainé MVP C# 2009/7/7 Vincent Lainé <phenixdotnet@...> Hello _______________________________________________ banshee-list mailing list banshee-list@... http://mail.gnome.org/mailman/listinfo/banshee-list |
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Re: Re : building on WindowsOn Fri, Jul 17, 2009 at 12:18 AM, Vincent Lainé<phenixdotnet@...> wrote:
> My Wmp backend work for music (\o/) and at this point I have a question : > Are you interested by this backend ? He is based on the Wmp ActiveX > component. I know that Wmp is not open source and that is a problem. I think we want to only use GStreamer. > I'm working on a hardware manager based on WMI. It's a painful work but it > still in progress. My other question is: Have you a hardware manager for > windows ? I'm also spirit for mobile device but the COM interop for > PortableDevice class is broken. I thinks the best way is to create a C++ > wrapper on top of COM component. We don't have a HardwareManager backend for Windows - that's great you're working on it! Are you sure the COM interop can't be fixed or configured to work? We'd definitely like to avoid any more non-managed code. Gabriel _______________________________________________ banshee-list mailing list banshee-list@... http://mail.gnome.org/mailman/listinfo/banshee-list |
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Re: Re : building on Windows2009/7/17 Gabriel Burt <gabriel.burt@...>
:) oki
HardwareManager is in progress and PortableDevice COM is fixed. I saw in the meeting minute that you would provide windows support for the next banshee version. I would like to help you. Which are the task that you think are priority ? And if you have the pdb file for libbanshee that would be great, I'm not able to run the GStreamer backend, this failed on the bp_initialize_pipeline function and I don't know why. And wihtout the pdb file, debug is impossible. Thanks ! Best regards Vincent Lainé MVP C# _______________________________________________ banshee-list mailing list banshee-list@... http://mail.gnome.org/mailman/listinfo/banshee-list |
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