Repository not in a build-able state

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Repository not in a build-able state

by Daniel Scott Matthews :: Rate this Message:

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[ 93%] Built target k3d-stl-io-proxy
Linking CXX shared library ../../lib/k3d/plugins/ .module
/usr/bin/ld: cannot find -lk3dsdk-subdivision-surface
collect2: ld returned 1 exit status
make[2]: *** [lib/k3d/plugins/k3d-subdivision-surface.module] Error 1
make[1]: *** [modules/subdivision_surface/CMakeFiles/k3d-subdivision-surface.dir/all]
Error 2
make: *** [all] Error 2

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Re: Repository not in a build-able state

by Esben Stien :: Rate this Message:

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Daniel Scott Matthews <dsmatthews@...> writes:

> make: *** [all] Error 2

Last mail to this list included:

The subdivision surface module doesn't build right now, so the best
thing to do is turn K3D_BUILD_SUBDIVISION_SURFACE_MODULE "OFF".

;)

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Re: Repository not in a build-able state

by Daniel Scott Matthews :: Rate this Message:

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On Sun, Aug 30, 2009 at 12:25 AM, Esben Stien<b0ef@...> wrote:

> Daniel Scott Matthews <dsmatthews@...> writes:
>
>> make: *** [all] Error 2
>
> Last mail to this list included:
>
> The subdivision surface module doesn't build right now, so the best
> thing to do is turn K3D_BUILD_SUBDIVISION_SURFACE_MODULE "OFF".
>
> ;)
>

Tim can you fix the CCmake settings in the repository please, isn't it
always meant to be in a build-able state? I regularly start from
scratch, deleting and downloading everything, to ensure that new
comers can build without problems, but since the change to Mercurial
the repository has been very unstable. It should be able to automate
this. With your local repository, can you clone it locally and try to
build it before uploading to sf.net?

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Re: Repository not in a build-able state

by Timothy M. Shead :: Rate this Message:

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Daniel Scott Matthews wrote:

> On Sun, Aug 30, 2009 at 12:25 AM, Esben Stien<b0ef@...> wrote:
>> Daniel Scott Matthews <dsmatthews@...> writes:
>>
>>> make: *** [all] Error 2
>> Last mail to this list included:
>>
>> The subdivision surface module doesn't build right now, so the best
>> thing to do is turn K3D_BUILD_SUBDIVISION_SURFACE_MODULE "OFF".
>>
>> ;)
>>
>
> Tim can you fix the CCmake settings in the repository please, isn't it
> always meant to be in a build-able state? I regularly start from
> scratch, deleting and downloading everything, to ensure that new
> comers can build without problems, but since the change to Mercurial
> the repository has been very unstable. It should be able to automate
> this. With your local repository, can you clone it locally and try to
> build it before uploading to sf.net?
I already made this change, should work fine for you now.  It's great
that you're keeping me honest - I'll make the observation that K-3D has
over 100 modules, some of which are explicitly experimental in nature,
some of which have external library dependencies that not every
developer has on every machine, and some of which are platform-specific.
  For all these reasons, you just have to relax into the fact that
no-one (not even me) is building every module all the time, and that
problems can creep-in.  The best defense is good dashboard coverage.
Since you're on 64-bit Linux, you should be submitting a dashboard no
matter what.

Cheers,
Tim

[tshead.vcf]

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fn:Timothy Shead
n:Shead;Timothy
org:www.k-3d.org
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