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Hi,
I'm trying to build a rotating mechanism similar to
a ferris wheel. llTargetOmega should do the trick but my problem is controlling
the repulsion between the objects. For example, a hollow cylinder around a shaft
will tear itself off the shaft if you change it to physical. The repulsion
effect seems to die down at about 100-125 mm clearance.
I've left a hollow cylinder happily spinning
about a shaft with end caps, all with 125 mm clearance. I come back an hour
later and the cylinder is laying on the ground. I understand the repulsion is
provided by Havok 4 when objects interpenetrate but I'm trying to find out how
to measure it and, perhaps, control it. Also, there seems to be a friction
effect too. My full-size object just binds, it doesn't rotate at
all.
Is there any documentation on this? Should I be
trying to independently move the components rather than using spacial
contraints?
TIA
Anderson Philbin
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