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SDL 1.3 Software fallback?Hello Everyone!
I have a virtual XP station at work that I do all my programming (easier to "reset" or quickly remove if needed) I'm using the latest VirtualBox. SDL 1.2 runs great. "Native" speeds. But when I try to run some of the tests from 1.3 I get the same error: Couldn't create texture: CreateDevice(): NOTAVAILABLE While it isn't that big of a deal I was just wondering if there is a reason why SDL doesn't fall back to using the old software renderer, or at least something similar. If it doesn't do it automatically, is there a way to test for it and make the needed adjustments programmatically? Again, this isn't a big issue, more curiousity. Thanks! - Micah _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: SDL 1.3 Software fallback?It does have a software fallback, so I'm not sure why it's failing.
I'm looking at this now. On Thu, Nov 5, 2009 at 8:32 AM, Micah Brening <micah.brening@...> wrote: > Hello Everyone! > > I have a virtual XP station at work that I do all my programming > (easier to "reset" or quickly remove if needed) > I'm using the latest VirtualBox. > > SDL 1.2 runs great. "Native" speeds. > But when I try to run some of the tests from 1.3 I get the same error: > Couldn't create texture: CreateDevice(): NOTAVAILABLE > > While it isn't that big of a deal I was just wondering if there is a reason why > SDL doesn't fall back to using the old software renderer, or at least something > similar. > > If it doesn't do it automatically, is there a way to test for it and make the > needed adjustments programmatically? > > Again, this isn't a big issue, more curiousity. > > Thanks! > > - Micah > > _______________________________________________ > SDL mailing list > SDL@... > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: SDL 1.3 Software fallback?This is fixed in the latest snapshot:
http://www.libsdl.org/tmp/SDL-1.3.zip Thanks! On Thu, Nov 5, 2009 at 8:32 AM, Micah Brening <micah.brening@...> wrote: > Hello Everyone! > > I have a virtual XP station at work that I do all my programming > (easier to "reset" or quickly remove if needed) > I'm using the latest VirtualBox. > > SDL 1.2 runs great. "Native" speeds. > But when I try to run some of the tests from 1.3 I get the same error: > Couldn't create texture: CreateDevice(): NOTAVAILABLE > > While it isn't that big of a deal I was just wondering if there is a reason why > SDL doesn't fall back to using the old software renderer, or at least something > similar. > > If it doesn't do it automatically, is there a way to test for it and make the > needed adjustments programmatically? > > Again, this isn't a big issue, more curiousity. > > Thanks! > > - Micah > > _______________________________________________ > SDL mailing list > SDL@... > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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| Sam Lantinga wrote: | ||
| This is fixed in the latest snapshot: http://www.libsdl.org/tmp/SDL-1.3.zip Thanks! On Thu, Nov 5, 2009 at 8:32 AM, Micah Brening <> wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
Yep, that fixed it! Thanks!
Sam Lantinga wrote:
On Thu, Nov 5, 2009 at 8:32 AM, Micah Brening <> wrote:
Quote:
Hello Everyone!
I have a virtual XP station at work that I do all my programming
(easier to "reset" or quickly remove if needed)
I'm using the latest VirtualBox.
SDL 1.2 runs great. "Native" speeds.
But when I try to run some of the tests from 1.3 I get the same error:
Couldn't create texture: CreateDevice(): NOTAVAILABLE
While it isn't that big of a deal I was just wondering if there is a reason why
SDL doesn't fall back to using the old software renderer, or at least something
similar.
If it doesn't do it automatically, is there a way to test for it and make the
needed adjustments programmatically?
Again, this isn't a big issue, more curiousity.
Thanks!
- Micah
_______________________________________________
SDL mailing list
_______________________________________________
--
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
SDL mailing list
_______________________________________________
SDL mailing list
SDL@...
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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