<?xml version="1.0" encoding="utf-8"?>
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	<id>tag:old.nabble.com,2006:forum-4184</id>
	<title>Nabble - SLASH'EM</title>
	<updated>2009-06-23T05:56:04Z</updated>
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	<subtitle type="html">SLASH'EM (SuperLotsaAddedStuffHack - Extended Magic) is a variant of Nethack.  It is a roguelike, single-player role-playing game where the hero must venture through the depths of the Dungeon of Doom to retrieve the Amulet of Yendor. SLASH'EM home is &lt;a href=&quot;http://sourceforge.net/projects/slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-24165475</id>
	<title>Since when does SDSM bump spell failure by 45%?</title>
	<published>2009-06-23T05:56:04Z</published>
	<updated>2009-06-23T05:56:04Z</updated>
	<author>
		<name>Adieu</name>
	</author>
	<content type="html">My Vampire Chaotic Wizard wished in SDSM (Silver Dragon Scale Mail) nice and early, put it on, got a major happy for all of 5 seconds... and then realized I couldn't reliably cast ANYTHING anymore. When did that happen?? All spoilers/resources/etc seem to claim that Dragon Scale doesn't jinx wizards' spell failure.
&lt;br&gt;&lt;br&gt;Tried without wearing anything else, with cloak, without weapons, etc. - same thing. Wasn't hungry, wasn't burdened, wasn't cursed, wasn't unlucky. All stats were high, including highlights like 18 int, 18 wis, and a whopping 24 str. &amp;nbsp;
&lt;br&gt;&lt;br&gt;Short of a version change no one warned about, I cannot seem to find any other reason for this issue.
&lt;br&gt;&lt;br&gt;What gives? &lt;img class='smiley' src='http://old.nabble.com/images/smiley/smiley_uh.gif' /&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-24136438</id>
	<title>Re: Big trouble</title>
	<published>2009-06-21T09:59:18Z</published>
	<updated>2009-06-21T09:59:18Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 06/20/2009 07:08:06 PM, Sisyphos_ wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; it's Sat Jun 20 19:44:24 CEST 2009 and I'm in trouble deep. After a
&lt;br&gt;&amp;gt; 'flickering' Console, there seems to be no way to continue my game:
&lt;br&gt;&amp;gt; &amp;quot;There is already a game in progress under your name. &amp;nbsp;Destroy old
&lt;br&gt;&amp;gt; game?
&lt;br&gt;&amp;gt; [yn]&amp;quot; is the message. Beeing not interested in destroying my game my
&lt;br&gt;&amp;gt; choice is 'n'. The result is &amp;quot;Connection to slashem.de closed.&amp;quot;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I hope there is a way to rescue and I will 'gratefully accept your
&lt;br&gt;&amp;gt; advice'.
&lt;/div&gt;&lt;br&gt;The admin for the system needs to run recover (supplied with Slash'EM). 
&lt;br&gt;I guess that means you need to talk to whoever runs slashem.de.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-24136297</id>
	<title>Big trouble</title>
	<published>2009-06-20T11:08:06Z</published>
	<updated>2009-06-20T11:08:06Z</updated>
	<author>
		<name>Sisyphos_</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;it's Sat Jun 20 19:44:24 CEST 2009 and I'm in trouble deep. After a
&lt;br&gt;'flickering' Console, there seems to be no way to continue my game:
&lt;br&gt;&amp;quot;There is already a game in progress under your name. &amp;nbsp;Destroy old game?
&lt;br&gt;[yn]&amp;quot; is the message. Beeing not interested in destroying my game my
&lt;br&gt;choice is 'n'. The result is &amp;quot;Connection to slashem.de closed.&amp;quot;
&lt;br&gt;&lt;br&gt;I hope there is a way to rescue and I will 'gratefully accept your
&lt;br&gt;advice'.
&lt;br&gt;&lt;br&gt;Faithfully 
&lt;br&gt;&lt;br&gt;Sisyphos
&lt;br&gt;(Heinz-Peter Nicolai)
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<entry>
	<id>tag:old.nabble.com,2006:post-24010663</id>
	<title>Re: Project still alive ?</title>
	<published>2009-06-13T02:15:17Z</published>
	<updated>2009-06-13T02:15:17Z</updated>
	<author>
		<name>Clive Crous</name>
	</author>
	<content type="html">2009/6/12 Pekka Rousu &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=24010663&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;prousu@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt; Biggest obstacle currently for me is that I lost my development
&lt;br&gt;&amp;gt; environment in hard drive crash and haven't built it together again.
&lt;br&gt;&lt;br&gt;It's like that for me with the DOS port ;) and that environment is
&lt;br&gt;such a pain to setup :P
&lt;br&gt;&lt;br&gt;Clive
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<entry>
	<id>tag:old.nabble.com,2006:post-24007532</id>
	<title>Re: Project still alive ?</title>
	<published>2009-06-12T14:48:09Z</published>
	<updated>2009-06-12T14:48:09Z</updated>
	<author>
		<name>Pekka Rousu</name>
	</author>
	<content type="html">&lt;br&gt;Hi Xavier,
&lt;br&gt;&lt;br&gt;I myself am quite busy with the real life currently, but I'm sure that 
&lt;br&gt;at some point I'll find time to contribute to Slash'EM once again. 
&lt;br&gt;Biggest obstacle currently for me is that I lost my development 
&lt;br&gt;environment in hard drive crash and haven't built it together again.
&lt;br&gt;But now it might be good time to start building a new one. :D
&lt;br&gt;&lt;br&gt;Greetings,
&lt;br&gt;&lt;br&gt;Pekka
&lt;br&gt;&lt;br&gt;On Thu, 11 Jun 2009, Xavier Oswald wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Hi there,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I was just wondering if this project is still alive ?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks.
&lt;br&gt;&amp;gt; Greetings.
&lt;br&gt;&amp;gt; PS: please cc me, Im not subscribed to this list.
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-23998034</id>
	<title>Re: Project still alive ?</title>
	<published>2009-06-12T04:28:36Z</published>
	<updated>2009-06-12T04:28:36Z</updated>
	<author>
		<name>Xavier Oswald-2</name>
	</author>
	<content type="html">On 09:28 Fri 12 Jun &amp;nbsp; &amp;nbsp; , Clive Crous wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 2009/6/11 Xavier Oswald &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=23998034&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xoswald@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt; &amp;gt; I was just wondering if this project is still alive ?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Yes, most definitely alive.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I can't really speak for the other developers but I can take guess:
&lt;br&gt;&amp;gt; all the developers work is furious little pieces everytime the whim
&lt;br&gt;&amp;gt; takes them or when they have the time. If a serious flaw is found
&lt;br&gt;&amp;gt; you're sure to find a patch quite quickly. I'm guessing it's been
&lt;br&gt;&amp;gt; quieter than usual of late due to NetHack itself not having had a
&lt;br&gt;&amp;gt; release for many years. If you want a predictable update: you'll be
&lt;br&gt;&amp;gt; sure to see a flurry of commits and a release as soon as the devteam
&lt;br&gt;&amp;gt; releases a new version of NetHack.
&lt;/div&gt;&lt;br&gt;Hey, I got the proof that it's alive at some points by getting 2 answers ;)
&lt;br&gt;&lt;br&gt;I have asked this question since the debian package has been orphaned. I think I
&lt;br&gt;will adopt it and then be the new debian maintainer of slashem.
&lt;br&gt;&lt;br&gt;Greetings,
&lt;br&gt;-- 
&lt;br&gt;&amp;nbsp; ,''`. &amp;nbsp;** Xavier Oswald &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=23998034&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xoswald@...&lt;/a&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp;: :' : &amp;nbsp;** Research Engineer &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp;`. `' &amp;nbsp; ** GNU/LINUX Debian Developer (&lt;a href=&quot;http://debian.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://debian.org&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp;`- &amp;nbsp; &amp;nbsp;** Isaac Project Developer (&lt;a href=&quot;http://isaacproject.u-strasbg.fr/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://isaacproject.u-strasbg.fr/&lt;/a&gt;) 
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<entry>
	<id>tag:old.nabble.com,2006:post-23994441</id>
	<title>Re: Project still alive ?</title>
	<published>2009-06-12T00:31:55Z</published>
	<updated>2009-06-12T00:31:55Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 06/11/2009 02:29:24 AM, Xavier Oswald wrote:
&lt;br&gt;&amp;gt; Hi there,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I was just wondering if this project is still alive ?
&lt;br&gt;&lt;br&gt;Stalled, certainly. I don't have any immediate plans, but I imagine 
&lt;br&gt;I'll catch the bug again at some point!
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-23994162</id>
	<title>Re: Project still alive ?</title>
	<published>2009-06-12T00:28:06Z</published>
	<updated>2009-06-12T00:28:06Z</updated>
	<author>
		<name>Clive Crous</name>
	</author>
	<content type="html">2009/6/11 Xavier Oswald &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=23994162&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xoswald@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt; I was just wondering if this project is still alive ?
&lt;br&gt;&lt;br&gt;Yes, most definitely alive.
&lt;br&gt;&lt;br&gt;I can't really speak for the other developers but I can take guess:
&lt;br&gt;all the developers work is furious little pieces everytime the whim
&lt;br&gt;takes them or when they have the time. If a serious flaw is found
&lt;br&gt;you're sure to find a patch quite quickly. I'm guessing it's been
&lt;br&gt;quieter than usual of late due to NetHack itself not having had a
&lt;br&gt;release for many years. If you want a predictable update: you'll be
&lt;br&gt;sure to see a flurry of commits and a release as soon as the devteam
&lt;br&gt;releases a new version of NetHack.
&lt;br&gt;&lt;br&gt;;)
&lt;br&gt;&lt;br&gt;Clive
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-23994040</id>
	<title>Project still alive ?</title>
	<published>2009-06-10T18:29:24Z</published>
	<updated>2009-06-10T18:29:24Z</updated>
	<author>
		<name>Xavier Oswald-2</name>
	</author>
	<content type="html">Hi there,
&lt;br&gt;&lt;br&gt;I was just wondering if this project is still alive ?
&lt;br&gt;&lt;br&gt;Thanks.
&lt;br&gt;Greetings.
&lt;br&gt;PS: please cc me, Im not subscribed to this list.
&lt;br&gt;-- 
&lt;br&gt;&amp;nbsp; ,''`. &amp;nbsp;** Xavier Oswald &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=23994040&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xoswald@...&lt;/a&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp;: :' : &amp;nbsp;** Research Engineer &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp;`. `' &amp;nbsp; ** GNU/LINUX Debian Developer (&lt;a href=&quot;http://debian.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://debian.org&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp;`- &amp;nbsp; &amp;nbsp;** Isaac Project Developer (&lt;a href=&quot;http://isaacproject.u-strasbg.fr/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://isaacproject.u-strasbg.fr/&lt;/a&gt;) 
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Crystal Reports - New Free Runtime and 30 Day Trial
&lt;br&gt;Check out the new simplified licensing option that enables unlimited
&lt;br&gt;royalty-free distribution of the report engine for externally facing 
&lt;br&gt;server and web deployment.
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<entry>
	<id>tag:old.nabble.com,2006:post-22734070</id>
	<title>Re: garbled graphics - fix?</title>
	<published>2009-03-26T03:33:24Z</published>
	<updated>2009-03-26T03:33:24Z</updated>
	<author>
		<name>Clive Crous</name>
	</author>
	<content type="html">Dama, your problem has nothing to do with Slash&amp;#39;EM it&amp;#39;s most certainly a Vulture&amp;#39;s issue. I&amp;#39;m already looking into it thanks to your posting in the Vulture&amp;#39;s bug tracker.&lt;br&gt;&lt;br&gt;Clive&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;
2009/3/26 dama&amp;#39;landryl &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=22734070&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;agold2@...&lt;/a&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;br&gt;
I fumbled with my mouse while loading Vulture&amp;#39;s Claw. I do not know what I&lt;br&gt;
option I selected or mouse button I mistakenly pressed.&lt;br&gt;
&lt;br&gt;
The text messages in the pop-up windows are messed up and unreadable. From&lt;br&gt;
the first pop-up asking my name on the text are messed up and wherever my&lt;br&gt;
onscreen mouse moves the tile underneath is a horizontally aligned with the&lt;br&gt;
flat edges on the top bottom and sides instead of the corners. Also, the&lt;br&gt;
graphic tile under the mouse looks like the background graphic or default&lt;br&gt;
graphic for that area.&lt;br&gt;
&lt;br&gt;
I am running vultures-2.1.2-claw_win32-1.exe on windows xp pro service pack&lt;br&gt;
3.&lt;br&gt;
--&lt;br&gt;
View this message in context: &lt;a href=&quot;http://www.nabble.com/garbled-graphics---fix--tp22714168p22714168.html&quot; target=&quot;_blank&quot;&gt;http://www.nabble.com/garbled-graphics---fix--tp22714168p22714168.html&lt;/a&gt;&lt;br&gt;
Sent from the slashem-discuss mailing list archive at Nabble.com.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
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_______________________________________________&lt;br&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-22714168</id>
	<title>garbled graphics - fix?</title>
	<published>2009-03-25T18:15:14Z</published>
	<updated>2009-03-25T18:15:14Z</updated>
	<author>
		<name>dama'landryl</name>
	</author>
	<content type="html">I fumbled with my mouse while loading Vulture's Claw. I do not know what I option I selected or mouse button I mistakenly pressed. 
&lt;br&gt;&lt;br&gt;The text messages in the pop-up windows are messed up and unreadable. From the first pop-up asking my name on the text are messed up and wherever my onscreen mouse moves the tile underneath is a horizontally aligned with the flat edges on the top bottom and sides instead of the corners. Also, the graphic tile under the mouse looks like the background graphic or default graphic for that area.
&lt;br&gt;&lt;br&gt;I am running vultures-2.1.2-claw_win32-1.exe on windows xp pro service pack 3.&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-20310388</id>
	<title>SLASH&amp;#039; EM included in the Softpedia Mac OS software database</title>
	<published>2008-10-30T04:09:02Z</published>
	<updated>2008-10-30T04:09:02Z</updated>
	<author>
		<name>Softpedia Editorial Team-4</name>
	</author>
	<content type="html">&lt;br&gt;Hello,
&lt;br&gt;&lt;br&gt;As you may already know, SLASH&amp;#039;EM, one of your products, is part of
&lt;br&gt;Softpedia's database of software programs for Mac OS. It is featured with a
&lt;br&gt;description text, screenshots, download links and technical details on this
&lt;br&gt;page:
&lt;br&gt;&lt;a href=&quot;http://mac.softpedia.com/get/Games/SLASH-EM.shtml&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://mac.softpedia.com/get/Games/SLASH-EM.shtml&lt;/a&gt;&lt;br&gt;&lt;br&gt;The description text was created by our editors, using sources such as
&lt;br&gt;text from your product's homepage, information from its help system, the
&lt;br&gt;PAD file (if available) and the editor's own opinions on the program
&lt;br&gt;itself.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;If you feel that having your product listed on Softpedia is not a benefit
&lt;br&gt;for you or simply need something changed or updated, please contact us via
&lt;br&gt;email at &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=20310388&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;webmaster@...&lt;/a&gt; and we will work with you to fix any
&lt;br&gt;problem you may have found with the product's listing.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Sincerely,
&lt;br&gt;The Softpedia Team
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------
&lt;br&gt;Softpedia is a library of over 400,000 free and free-to-try software
&lt;br&gt;programs for Windows, Mac OS and Linux, games and gaming tools, Windows
&lt;br&gt;device drivers, mobile devices and IT-related articles.
&lt;br&gt;-----------------------------------------------------------------------
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&lt;br&gt;&lt;a href=&quot;http://www.softpedia.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.softpedia.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-19496877</id>
	<title>Re: Liches</title>
	<published>2008-09-15T10:11:31Z</published>
	<updated>2008-09-15T10:11:31Z</updated>
	<author>
		<name>phooney</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-message&quot;&gt;You play well! I always die in slashem before I can find any lich.
&lt;br&gt;&lt;br&gt;Yes, lich is hard to hit. I looked up &amp;quot;lich&amp;quot; in the slashem bestiary 
&lt;br&gt;for you. The result was at 
&lt;br&gt;&lt;a href=&quot;http://slashem.crash-override.net/bestiary/lich.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://slashem.crash-override.net/bestiary/lich.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;There it says: &amp;quot;needs +2 weapon to hit&amp;quot;. You need to be enchanting your 
&lt;br&gt;weapons. If your Excalibur was at least +2 then your attacks should 
&lt;br&gt;have worked.&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
Yep, that would have been it, it was a long time before I managed to identify the enchant weapon scroll. &amp;nbsp;Unfortunately I somehow managed to get myself butted to death by a mastodon in a zoo of some sort, they hit HARD!
&lt;br&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-19496862</id>
	<title>Re: Liches</title>
	<published>2008-09-15T09:49:55Z</published>
	<updated>2008-09-15T09:49:55Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">phooney wrote:
&lt;br&gt;&amp;gt; At the
&lt;br&gt;&amp;gt; moment I've got a Valkyrie two weaponing a blessed Excalibur and a 
&lt;br&gt;blessed
&lt;br&gt;&amp;gt; silver sabre, and when i hit a Lich it just tells me that my attack 
&lt;br&gt;didn't
&lt;br&gt;&amp;gt; seem to harm the lich. &amp;nbsp;Meanwhile they're summoning all kinds of 
&lt;br&gt;things and
&lt;br&gt;&amp;gt; cursing my stuff.
&lt;br&gt;&lt;br&gt;You play well! I always die in slashem before I can find any lich.
&lt;br&gt;&lt;br&gt;Yes, lich is hard to hit. I looked up &amp;quot;lich&amp;quot; in the slashem bestiary 
&lt;br&gt;for you. The result was at 
&lt;br&gt;&lt;a href=&quot;http://slashem.crash-override.net/bestiary/lich.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://slashem.crash-override.net/bestiary/lich.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;There it says: &amp;quot;needs +2 weapon to hit&amp;quot;. You need to be enchanting your 
&lt;br&gt;weapons. If your Excalibur was at least +2 then your attacks should 
&lt;br&gt;have worked.
&lt;br&gt;&lt;br&gt;The weapon enchantment is both a to-hit bonus and a to-damage bonus. 
&lt;br&gt;Now normally your #enhanced weapon skills, plus Excalibur's artifact 
&lt;br&gt;to-hit bonus, would let you hit anything! But slashem added the &amp;quot;needs 
&lt;br&gt;+n weapon to hit&amp;quot; restriction on a few monsters, so you have to enchant 
&lt;br&gt;your weapons. This is one complication that vanilla nethack players 
&lt;br&gt;never worried about.
&lt;br&gt;&lt;br&gt;But if you had hit, then the fact that you had a second weapon and they 
&lt;br&gt;both were blessed should have caused extra damage to that annoying 
&lt;br&gt;undead lich.
&lt;br&gt;&lt;br&gt;--Kernigh
&lt;br&gt;&amp;nbsp; &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-19484834</id>
	<title>Liches</title>
	<published>2008-09-14T14:54:23Z</published>
	<updated>2008-09-14T14:54:23Z</updated>
	<author>
		<name>phooney</name>
	</author>
	<content type="html">Hi there,
&lt;br&gt;&lt;br&gt;I'd been playing Nethack for a while and wanted to try Slash'em for the excitement of all the new monsters and items etc.
&lt;br&gt;&lt;br&gt;So far I'm finding it much harder, which is a good thing! &amp;nbsp;One major problem I'm having, though, is Liches. &amp;nbsp;Nothing I do seems to touch them. &amp;nbsp;At the moment I've got a Valkyrie two weaponing a blessed Excalibur and a blessed silver sabre, and when i hit a Lich it just tells me that my attack didn't seem to harm the lich. &amp;nbsp;Meanwhile they're summoning all kinds of things and cursing my stuff.
&lt;br&gt;&lt;br&gt;Any tips?&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-19449505</id>
	<title>Алтайский егерь харкает в птиц кислотой</title>
	<published>2008-09-11T20:19:48Z</published>
	<updated>2008-09-11T20:19:48Z</updated>
	<author>
		<name>Борис-6</name>
	</author>
	<content type="html">&lt;a href=&quot;http://news-e.ru&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://news-e.ru&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
&lt;br&gt;This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
&lt;br&gt;Build the coolest Linux based applications with Moblin SDK &amp; win great prizes
&lt;br&gt;Grand prize is a trip for two to an Open Source event anywhere in the world
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-19100374</id>
	<title>About the Yeoman class?</title>
	<published>2008-08-21T19:31:33Z</published>
	<updated>2008-08-21T19:31:33Z</updated>
	<author>
		<name>Darth Nepharious</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;I'd like to try and play as a Yeoman. I've heard it's a challenge to play with this class (something similar to the Knight). Any advice about how to play it, the pros and cons, the best wishes &amp; pets for him, weapons and artifacts, etc.? (I've posted this same message in the classic Nethack Newsgroup in Usenet, but it seems there's no many Slashers hangin' 'round there) :)
&lt;br&gt;&lt;br&gt;Thanks in advance,
&lt;br&gt;Nepharious&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-18559831</id>
	<title>Oops.Program initialization failed can't find m_id 4607</title>
	<published>2008-07-17T07:34:21Z</published>
	<updated>2008-07-17T07:34:21Z</updated>
	<author>
		<name>david smith-10</name>
	</author>
	<content type="html">Game crashed, receovered, it created a save file, tried to run it..BAM.&lt;br&gt;&lt;br&gt;It is attached, if any developer-type-folks want to take a look.&lt;br&gt;&lt;br&gt;cheers.&lt;br&gt;&lt;br&gt;&lt;br&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-16851160</id>
	<title>Re: keypad for throwing</title>
	<published>2008-04-23T01:40:48Z</published>
	<updated>2008-04-23T01:40:48Z</updated>
	<author>
		<name>Benjamin Schieder</name>
	</author>
	<content type="html">On 07.03.2008 15:29:28, Kilarin wrote:
&lt;br&gt;&amp;gt; I was just expecting the letters to be arranged in a sequence on the
&lt;br&gt;&amp;gt; keyboard that made more sense. &amp;nbsp;I figured out how to toggle the number_pad
&lt;br&gt;&lt;br&gt;Oh, but it does, just look at your keyboard:
&lt;br&gt;y u
&lt;br&gt;hjkl
&lt;br&gt;bn
&lt;br&gt;&lt;br&gt;h - left	(because it's the leftmost)
&lt;br&gt;j - down	(looks like a line going down)
&lt;br&gt;k - up		(the one that remains)
&lt;br&gt;l - right	(because it's the rightmost)
&lt;br&gt;&lt;br&gt;y - up-left
&lt;br&gt;u - up-right
&lt;br&gt;b - down-left
&lt;br&gt;n - down-right
&lt;br&gt;&lt;br&gt;Putting your right fingers on hjkl makes the assignment intuitive and usable
&lt;br&gt;on laptops :-)
&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Benjamin
&lt;br&gt;-- 
&lt;br&gt;Benjamin 'blindCoder' Schieder
&lt;br&gt;Registered Linux User #289529: &lt;a href=&quot;http://counter.li.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://counter.li.org&lt;/a&gt;&lt;br&gt;finger &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=16851160&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;blindcoder@...&lt;/a&gt; | gpg --import
&lt;br&gt;-- 
&lt;br&gt;/lusr/bin/brain: received signal: SIGIDIOT
&lt;br&gt;#######
&lt;br&gt;&lt;br&gt;Bitte beachte, dass dem Gesetz zur Vorratsdatenspeicherung zufolge
&lt;br&gt;jeder elektronische Kontakt mit mir sechs Monate lang gespeichert
&lt;br&gt;wird.
&lt;br&gt;Please note that according to the German law on data retention,
&lt;br&gt;information on every electronic information exchange with me is
&lt;br&gt;retained for a period of six months.
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-16829550</id>
	<title>Ideas, yet no skill and less patience to learn to code them...</title>
	<published>2008-04-22T18:58:51Z</published>
	<updated>2008-04-22T18:58:51Z</updated>
	<author>
		<name>The Amazing Kadorto</name>
	</author>
	<content type="html">I recently grabbed Vulture's Claw after ascending a few times in vanilla NetHack. I have a lot of ideas for new items/classes/levels (especially levels)... but I'm not wired to program (indeed, looking at code makes my brain fall out of my head and I have the patience of a gnat). I have about $200-$400 set aside, which I would be willing to part with if someone is interested in building a new variant.
&lt;br&gt;&lt;br&gt;I really don't pay attention to mailing lists, so if anyone is interested let me know via email (d4d6d8d10d12d20@hotmail.com), AIM (Succubus Rydia) or if anyone bothers, Second Life (Xymbers Slade).
&lt;br&gt;&lt;br&gt;And now to make a new character, seeing I just now died at the bottom of the mines.
&lt;br&gt;&lt;br&gt;Cheers --- T.A.K.&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-15908627</id>
	<title>Re: keypad for throwing</title>
	<published>2008-03-07T15:29:28Z</published>
	<updated>2008-03-07T15:29:28Z</updated>
	<author>
		<name>Kilarin</name>
	</author>
	<content type="html">&amp;gt;You need to change this in the options file. I had a quick look at the 
&lt;br&gt;&amp;gt;Ubuntu packages, but I couldn't find where they have put it. 
&lt;br&gt;&lt;br&gt;Yeah, I've been digging all over and I can't find it either. &amp;lt;sigh&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;gt;Sure, just use 't' followed by one of the letters from the pad you so 
&lt;br&gt;&amp;gt;carefully transcribed above. 
&lt;br&gt;&lt;br&gt;I was just expecting the letters to be arranged in a sequence on the keyboard that made more sense. &amp;nbsp;I figured out how to toggle the number_pad option through the gui menus, but unless I can find the options file, I have to reset it each time. &amp;nbsp;most frustrating.
&lt;br&gt;&lt;br&gt;But not frustrating enough to destroy the fun of SlashEm. :)
&lt;br&gt;&lt;br&gt;thanks for the help!
&lt;br&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-15907586</id>
	<title>Re: keypad for throwing</title>
	<published>2008-03-07T14:05:00Z</published>
	<updated>2008-03-07T14:05:00Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 03/05/2008 10:53:58 PM, Kilarin wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Just started playing Slashem (GTK) again, it's been a long time since
&lt;br&gt;&amp;gt; my last game. I'm using Slashem GTK on Ubuntu 7.10 straight from the 
&lt;br&gt;&amp;gt; repository.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'm running into the following two strange setup problems that I
&lt;br&gt;&amp;gt; don't remember having when I was running under windows.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 1st: &amp;nbsp;When I set up the display to use big tiles,
&lt;br&gt;&amp;gt; (game/options/misc/Map Visual=big tiles) it lasts for that one game. 
&lt;br&gt;&amp;gt; BUT, the setting is forgotten as soon as you save and when you 
&lt;br&gt;&amp;gt; restart the game, the Map Visual is back to character mode.
&lt;/div&gt;&lt;br&gt;You need to change this in the options file. I had a quick look at the 
&lt;br&gt;Ubuntu packages, but I couldn't find where they have put it. You might 
&lt;br&gt;need to read the documentation they include with the package to find 
&lt;br&gt;how they are expecting you to set options.
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 2nd: I can move with the keypad just fine, but whenever I attempt to
&lt;br&gt;&amp;gt; throw, it pops up a menu with a really odd letter pad
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; YKU
&lt;br&gt;&amp;gt; H.L
&lt;br&gt;&amp;gt; BJN
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Huh? &amp;nbsp;I mean, I can click on the pad and it will work just fine. &amp;nbsp;But
&lt;br&gt;&amp;gt; the key arrangement is certainly counter intuitive, and what I would
&lt;br&gt;&amp;gt; PREFER to use is just the keypad for throwing, same as I'm using for 
&lt;br&gt;&amp;gt; walking. is that possible?
&lt;/div&gt;&lt;br&gt;Sure, just use 't' followed by one of the letters from the pad you so 
&lt;br&gt;carefully transcribed above. You can toggle the setting of the keypad 
&lt;br&gt;mode and use numbers instead of letters which some people find easier; 
&lt;br&gt;but be aware that this is really inconvenient on laptops. (We use eight 
&lt;br&gt;keys because there are eight directions. It takes a bit of getting used 
&lt;br&gt;to, but you will loose many turns if you only move and fight 
&lt;br&gt;orthogonally.)
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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<entry>
	<id>tag:old.nabble.com,2006:post-15862501</id>
	<title>keypad for throwing</title>
	<published>2008-03-05T14:53:58Z</published>
	<updated>2008-03-05T14:53:58Z</updated>
	<author>
		<name>Kilarin</name>
	</author>
	<content type="html">Just started playing Slashem (GTK) again, it's been a long time since my last game.
&lt;br&gt;I'm using Slashem GTK on Ubuntu 7.10 straight from the repository.
&lt;br&gt;&lt;br&gt;I'm running into the following two strange setup problems that I don't remember having when I was running under windows.
&lt;br&gt;&lt;br&gt;1st: &amp;nbsp;When I set up the display to use big tiles, (game/options/misc/Map Visual=big tiles) it lasts for that one game. &amp;nbsp;BUT, the setting is forgotten as soon as you save and when you restart the game, the Map Visual is back to character mode.
&lt;br&gt;&lt;br&gt;2nd: I can move with the keypad just fine, but whenever I attempt to throw, it pops up a menu with a really odd letter pad
&lt;br&gt;&lt;br&gt;YKU
&lt;br&gt;H.L
&lt;br&gt;BJN
&lt;br&gt;&lt;br&gt;Huh? &amp;nbsp;I mean, I can click on the pad and it will work just fine. &amp;nbsp;But the key arrangement is certainly counter intuitive, and what I would PREFER to use is just the keypad for throwing, same as I'm using for walking. &amp;nbsp;is that possible?
&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-15263742</id>
	<title>(no subject)</title>
	<published>2008-02-03T08:18:30Z</published>
	<updated>2008-02-03T08:18:30Z</updated>
	<author>
		<name>Nathan Baker-3</name>
	</author>
	<content type="html">Um, hello. I recently found your game Slash'Em and I am enjoying it immensely. Your take on Nethack with the new classes, races, dungeons and monsters is amazing. However, I have one problem. I run a Windows XP, and when I try to play Slash'Em with the 3D Big Tiles [Allegro], the window size is larger than my screen. And as such, I cannot see anything in the Text Box. So basically I cannot see what items Im picking up, what monster is attacking me, etc etc. I've tried changing it with Rightclick/Properties on the icon in the Toolbar, but it changes nothing. I've also tried to use the GTK server for Slash'Em, and it runs fine on there, but it is much too slow. Do you have any suggestions as to what I can do to fix it?&lt;br&gt;&lt;br&gt;Thank you.&lt;br&gt;&lt;br&gt;p.s. sorry if my terms confuse you, I am not very computer savvy.&lt;br&gt;&lt;p&gt;&amp;#32;



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<entry>
	<id>tag:old.nabble.com,2006:post-14797602</id>
	<title>Re: Patch 1870830 - find SDL.h, png.h when building win/gl with sys/autoconf</title>
	<published>2008-01-14T01:01:54Z</published>
	<updated>2008-01-14T01:01:54Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 01/14/2008 02:44:03 AM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14797602&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; To the readers of slashem-devel:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The win/gl directory contains the SDL interface to slashem. I decided
&lt;br&gt;&amp;gt; to try it as an experiment, so I grabbed a cvs checkout and passed
&lt;br&gt;&amp;gt; --enable-sdl-graphics to configure, and I expected the autoconf build
&lt;br&gt;&amp;gt; system to configure the build for my OpenBSD machine.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Then the build failed! The compiler found neither SDL.h, nor png.h! 
&lt;br&gt;&amp;gt; So I slashed the sys/autoconf build system until it would find my 
&lt;br&gt;&amp;gt; SDL.h and png.h, and I posted my modifications as patch #1870380 to
&lt;br&gt;&amp;gt; SourceForge, along with an explanation of my changes.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Shortcut to SourceForge: &lt;a href=&quot;http://xrl.us/1870830&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xrl.us/1870830&lt;/a&gt;&lt;/div&gt;&lt;br&gt;I've made some comments in the patch.
&lt;br&gt;&lt;br&gt;&amp;gt; Meanwhile, I want to learn about controls and options for the SDL
&lt;br&gt;&amp;gt; interface. They seem undocumented? So far, I found that I could press
&lt;br&gt;&amp;gt; PageUp/PageDown to zoom, and press End to toggle the text map. I do
&lt;br&gt;&amp;gt; not know how to try the isometric tileset, or leave full-screen mode. 
&lt;br&gt;&amp;gt; I may try source-diving for answers.
&lt;br&gt;&lt;br&gt;I fear you may have to. I certainly have no idea. It may be worth 
&lt;br&gt;documenting the controls somewhere if you do. Not quite sure where mind 
&lt;br&gt;you ...
&lt;br&gt;&lt;br&gt;Ali.
&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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&lt;br&gt;Slashem-devel mailing list
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/slashem-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/slashem-devel&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-devel-f4186.html&quot; embed=&quot;fixTarget[4186]&quot; target=&quot;_top&quot; &gt;slashem-devel&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Patch-1870830---find-SDL.h%2C-png.h-when-building-win-gl-with-sys-autoconf-tp14794507p14797602.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14794507</id>
	<title>Patch 1870830 - find SDL.h, png.h when building win/gl with sys/autoconf</title>
	<published>2008-01-13T18:44:03Z</published>
	<updated>2008-01-13T18:44:03Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">To the readers of slashem-devel:
&lt;br&gt;&lt;br&gt;The win/gl directory contains the SDL interface to slashem. I decided
&lt;br&gt;to try it as an experiment, so I grabbed a cvs checkout and passed
&lt;br&gt;--enable-sdl-graphics to configure, and I expected the autoconf build
&lt;br&gt;system to configure the build for my OpenBSD machine.
&lt;br&gt;&lt;br&gt;Then the build failed! The compiler found neither SDL.h, nor png.h! &amp;nbsp;So
&lt;br&gt;I slashed the sys/autoconf build system until it would find my SDL.h
&lt;br&gt;and png.h, and I posted my modifications as patch #1870380 to
&lt;br&gt;SourceForge, along with an explanation of my changes.
&lt;br&gt;&lt;br&gt;Shortcut to SourceForge: &lt;a href=&quot;http://xrl.us/1870830&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xrl.us/1870830&lt;/a&gt;&lt;br&gt;&lt;br&gt;Meanwhile, I want to learn about controls and options for the SDL
&lt;br&gt;interface. They seem undocumented? So far, I found that I could press
&lt;br&gt;PageUp/PageDown to zoom, and press End to toggle the text map. I do not
&lt;br&gt;know how to try the isometric tileset, or leave full-screen mode. I may
&lt;br&gt;try source-diving for answers.
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/slashem-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/slashem-devel&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-devel-f4186.html&quot; embed=&quot;fixTarget[4186]&quot; target=&quot;_top&quot; &gt;slashem-devel&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14787227</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-13T07:41:02Z</published>
	<updated>2008-01-13T07:41:02Z</updated>
	<author>
		<name>Jym</name>
	</author>
	<content type="html">On Sun, 13 Jan 2008 16:01:46 +0100, Clive Crous &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14787227&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;clive@...&lt;/a&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://bamges.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamges.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The above URL does not work for me :(
&lt;br&gt;&lt;br&gt;My mistake...
&lt;br&gt;I apparently typed to fast and forgot part of it...
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://bamgames.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamgames.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Hypocoristiquement,
&lt;br&gt;Jym.
&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
&lt;br&gt;Check out the new SourceForge.net Marketplace.
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&lt;br&gt;Slashem-discuss mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14787227&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Slashem-discuss@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14786884</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-13T07:12:35Z</published>
	<updated>2008-01-13T07:12:35Z</updated>
	<author>
		<name>Clive Crous-2</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;&amp;gt; &lt;a href=&quot;http://bamges.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamges.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&lt;br&gt;The above URL does not work for me :(
&lt;br&gt;&lt;br&gt;Clive
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
&lt;br&gt;Check out the new SourceForge.net Marketplace.
&lt;br&gt;It's the best place to buy or sell services for
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&lt;br&gt;&lt;a href=&quot;http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace&lt;/a&gt;&lt;br&gt;_______________________________________________
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&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14786884&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Slashem-discuss@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14731367</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-10T01:47:38Z</published>
	<updated>2008-01-10T01:47:38Z</updated>
	<author>
		<name>Jym</name>
	</author>
	<content type="html">Somehow, it seems that my message from this week-end wasn't sent :-(
&lt;br&gt;[actually, I do suspect a reply to the sender instead of the list... sorry &amp;nbsp;
&lt;br&gt;if I did that]
&lt;br&gt;&lt;br&gt;Anyway, I was saying that I did ported the patch to a not-too-old version &amp;nbsp;
&lt;br&gt;of Slash'em (7E7F1, iirc), by that time, it was the newest version...
&lt;br&gt;It should work also with 7E7F2 without major changes and is probably &amp;nbsp;
&lt;br&gt;closer to 8E0 than older stuff...
&lt;br&gt;You can get it from :
&lt;br&gt;&lt;a href=&quot;http://bamges.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamges.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&lt;br&gt;I play with it, I experience some bugs which may come from here or not (I &amp;nbsp;
&lt;br&gt;also play with several other patches).
&lt;br&gt;There is a not critical bug about having the breath message even if you &amp;nbsp;
&lt;br&gt;don't see your pet breathing.
&lt;br&gt;&lt;br&gt;I currently have no time to work on it, either for porting further to 8E0 &amp;nbsp;
&lt;br&gt;or for debugging, but if anyone wants to do the job, feel free to use what &amp;nbsp;
&lt;br&gt;I've already done.
&lt;br&gt;&lt;br&gt;On Wed, 09 Jan 2008 23:32:00 +0100, Tucsontier &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tucsontier@...&lt;/a&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I actually had applied the &amp;quot;Ranged&amp;quot; patch to an
&lt;br&gt;&amp;gt; earlier version of nethack/slashem, but did not have
&lt;br&gt;&amp;gt; the time (or, perhaps, experience) to update the
&lt;br&gt;&amp;gt; &amp;quot;ranged&amp;quot; patch to the latest version. However, if it
&lt;br&gt;&amp;gt; came down to play-testing, I would definitely
&lt;br&gt;&amp;gt; contribute time and whatever other work that is within
&lt;br&gt;&amp;gt; my capabilities to help out!
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Matthew
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; --- &amp;quot;J. Ali Harlow&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ali@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; On 01/05/2008 07:32:16 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; The slashem pet patch would then join the slashem
&lt;br&gt;&amp;gt;&amp;gt; biodiversity patch
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; (from slashem-devel October 2007) and the
&lt;br&gt;&amp;gt;&amp;gt; SLASHEM_PHLEGETHON branch
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; in CVS. We should play-test and develop all this
&lt;br&gt;&amp;gt;&amp;gt; code until we are
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; ready to merge it into the CVS main trunk. (The
&lt;br&gt;&amp;gt;&amp;gt; trunk contains the
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; latest bug fixes and user-interface changes.)
&lt;br&gt;&amp;gt;&amp;gt; Eventually, a
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; development release from trunk would include the
&lt;br&gt;&amp;gt;&amp;gt; slashem pet patch.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Just to be clear for those of us who don't quite
&lt;br&gt;&amp;gt;&amp;gt; follow the above: CVS
&lt;br&gt;&amp;gt;&amp;gt; trunk contains the current development version (ie.,
&lt;br&gt;&amp;gt;&amp;gt; 0.0.8 at present).
&lt;br&gt;&amp;gt;&amp;gt; The phlegethon branch is an experimental branch that
&lt;br&gt;&amp;gt;&amp;gt; may be merged into
&lt;br&gt;&amp;gt;&amp;gt; trunk once I finish it and propose it on
&lt;br&gt;&amp;gt;&amp;gt; slashem-devel. It would be
&lt;br&gt;&amp;gt;&amp;gt; possible to create an experimental branch for the
&lt;br&gt;&amp;gt;&amp;gt; pet patch if it
&lt;br&gt;&amp;gt;&amp;gt; needed some work before being proposed (Kernigh's
&lt;br&gt;&amp;gt;&amp;gt; play testing), but it
&lt;br&gt;&amp;gt;&amp;gt; sounds like it could be proposed on slashem-devel
&lt;br&gt;&amp;gt;&amp;gt; pretty much as soon
&lt;br&gt;&amp;gt;&amp;gt; as somebody spent the time porting it to the current
&lt;br&gt;&amp;gt;&amp;gt; development
&lt;br&gt;&amp;gt;&amp;gt; version (or CVS head). The point of an experimental
&lt;br&gt;&amp;gt;&amp;gt; branch is so that
&lt;br&gt;&amp;gt;&amp;gt; we can get a proposal to a suitable state before
&lt;br&gt;&amp;gt;&amp;gt; proposing it. Bugs
&lt;br&gt;&amp;gt;&amp;gt; that don't get in the way of deciding whether we
&lt;br&gt;&amp;gt;&amp;gt; should merge or not
&lt;br&gt;&amp;gt;&amp;gt; can simply be fixed after merging with CVS trunk.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Ali.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
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&lt;br&gt;&amp;gt; Slashem-discuss mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Slashem-discuss@...&lt;/a&gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Hypocorischtroumpf,
&lt;br&gt;Jym.
&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/slashem-discuss&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-14723282</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-09T14:32:00Z</published>
	<updated>2008-01-09T14:32:00Z</updated>
	<author>
		<name>tucsontier</name>
	</author>
	<content type="html">I actually had applied the &amp;quot;Ranged&amp;quot; patch to an
&lt;br&gt;earlier version of nethack/slashem, but did not have
&lt;br&gt;the time (or, perhaps, experience) to update the
&lt;br&gt;&amp;quot;ranged&amp;quot; patch to the latest version. However, if it
&lt;br&gt;came down to play-testing, I would definitely
&lt;br&gt;contribute time and whatever other work that is within
&lt;br&gt;my capabilities to help out!
&lt;br&gt;&lt;br&gt;Matthew
&lt;br&gt;&lt;br&gt;--- &amp;quot;J. Ali Harlow&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14723282&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ali@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On 01/05/2008 07:32:16 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14723282&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt;
&lt;br&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; The slashem pet patch would then join the slashem
&lt;br&gt;&amp;gt; biodiversity patch &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; (from slashem-devel October 2007) and the
&lt;br&gt;&amp;gt; SLASHEM_PHLEGETHON branch &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; in CVS. We should play-test and develop all this
&lt;br&gt;&amp;gt; code until we are &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; ready to merge it into the CVS main trunk. (The
&lt;br&gt;&amp;gt; trunk contains the &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; latest bug fixes and user-interface changes.)
&lt;br&gt;&amp;gt; Eventually, a &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; development release from trunk would include the
&lt;br&gt;&amp;gt; slashem pet patch.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Just to be clear for those of us who don't quite
&lt;br&gt;&amp;gt; follow the above: CVS &amp;nbsp;
&lt;br&gt;&amp;gt; trunk contains the current development version (ie.,
&lt;br&gt;&amp;gt; 0.0.8 at present). &amp;nbsp;
&lt;br&gt;&amp;gt; The phlegethon branch is an experimental branch that
&lt;br&gt;&amp;gt; may be merged into &amp;nbsp;
&lt;br&gt;&amp;gt; trunk once I finish it and propose it on
&lt;br&gt;&amp;gt; slashem-devel. It would be &amp;nbsp;
&lt;br&gt;&amp;gt; possible to create an experimental branch for the
&lt;br&gt;&amp;gt; pet patch if it &amp;nbsp;
&lt;br&gt;&amp;gt; needed some work before being proposed (Kernigh's
&lt;br&gt;&amp;gt; play testing), but it &amp;nbsp;
&lt;br&gt;&amp;gt; sounds like it could be proposed on slashem-devel
&lt;br&gt;&amp;gt; pretty much as soon &amp;nbsp;
&lt;br&gt;&amp;gt; as somebody spent the time porting it to the current
&lt;br&gt;&amp;gt; development &amp;nbsp;
&lt;br&gt;&amp;gt; version (or CVS head). The point of an experimental
&lt;br&gt;&amp;gt; branch is so that &amp;nbsp;
&lt;br&gt;&amp;gt; we can get a proposal to a suitable state before
&lt;br&gt;&amp;gt; proposing it. Bugs &amp;nbsp;
&lt;br&gt;&amp;gt; that don't get in the way of deciding whether we
&lt;br&gt;&amp;gt; should merge or not &amp;nbsp;
&lt;br&gt;&amp;gt; can simply be fixed after merging with CVS trunk.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Ali.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-14640028</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-05T14:17:56Z</published>
	<updated>2008-01-05T14:17:56Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 01/05/2008 07:32:16 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14640028&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; The slashem pet patch would then join the slashem biodiversity patch &amp;nbsp;
&lt;br&gt;&amp;gt; (from slashem-devel October 2007) and the SLASHEM_PHLEGETHON branch &amp;nbsp;
&lt;br&gt;&amp;gt; in CVS. We should play-test and develop all this code until we are &amp;nbsp;
&lt;br&gt;&amp;gt; ready to merge it into the CVS main trunk. (The trunk contains the &amp;nbsp;
&lt;br&gt;&amp;gt; latest bug fixes and user-interface changes.) Eventually, a &amp;nbsp;
&lt;br&gt;&amp;gt; development release from trunk would include the slashem pet patch.
&lt;br&gt;&lt;br&gt;Just to be clear for those of us who don't quite follow the above: CVS &amp;nbsp;
&lt;br&gt;trunk contains the current development version (ie., 0.0.8 at present). &amp;nbsp;
&lt;br&gt;The phlegethon branch is an experimental branch that may be merged into &amp;nbsp;
&lt;br&gt;trunk once I finish it and propose it on slashem-devel. It would be &amp;nbsp;
&lt;br&gt;possible to create an experimental branch for the pet patch if it &amp;nbsp;
&lt;br&gt;needed some work before being proposed (Kernigh's play testing), but it &amp;nbsp;
&lt;br&gt;sounds like it could be proposed on slashem-devel pretty much as soon &amp;nbsp;
&lt;br&gt;as somebody spent the time porting it to the current development &amp;nbsp;
&lt;br&gt;version (or CVS head). The point of an experimental branch is so that &amp;nbsp;
&lt;br&gt;we can get a proposal to a suitable state before proposing it. Bugs &amp;nbsp;
&lt;br&gt;that don't get in the way of deciding whether we should merge or not &amp;nbsp;
&lt;br&gt;can simply be fixed after merging with CVS trunk.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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<entry>
	<id>tag:old.nabble.com,2006:post-14637914</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-05T11:32:16Z</published>
	<updated>2008-01-05T11:32:16Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">On Wednesday 02 January 2008 08:05:33 pm tucsontier wrote:
&lt;br&gt;&amp;gt; Does anyone know if (pet) ranged attacks will make it into any future
&lt;br&gt;&amp;gt; releases of slashem or nethack?
&lt;br&gt;&lt;br&gt;I think that pet ranged attacks would work well with SLASH'EM.
&lt;br&gt;&lt;br&gt;But first, a volunteer would have to port the relevant code from the 
&lt;br&gt;Intelligent Pet Patch [259] or from GruntHack [261] to a CVS checkout of 
&lt;br&gt;slashem, then email the cvs diff to slashem-devel. Then other volunteers 
&lt;br&gt;could play with that slashem pet patch.
&lt;br&gt;&lt;br&gt;&amp;nbsp;[259] &lt;a href=&quot;http://bilious.homelinux.org/?259&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bilious.homelinux.org/?259&lt;/a&gt;&lt;br&gt;&amp;nbsp;[261] &lt;a href=&quot;http://bilious.homelinux.org/?261&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bilious.homelinux.org/?261&lt;/a&gt;&lt;br&gt;&lt;br&gt;The slashem pet patch would then join the slashem biodiversity patch (from 
&lt;br&gt;slashem-devel October 2007) and the SLASHEM_PHLEGETHON branch in CVS. We 
&lt;br&gt;should play-test and develop all this code until we are ready to merge it 
&lt;br&gt;into the CVS main trunk. (The trunk contains the latest bug fixes and 
&lt;br&gt;user-interface changes.) Eventually, a development release from trunk would 
&lt;br&gt;include the slashem pet patch.
&lt;br&gt;&lt;br&gt;I want to be play-testing, but first I need to improve my general slashem 
&lt;br&gt;skills. In my most recent game, a goblin killed me on dungeon level 1. This 
&lt;br&gt;may take some time...
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-14589698</id>
	<title>Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-02T17:05:33Z</published>
	<updated>2008-01-02T17:05:33Z</updated>
	<author>
		<name>tucsontier</name>
	</author>
	<content type="html">Does anyone know if ranged attacks will make it into any future releases of slashem or nethack?&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/slashem-discuss-f4187.html&quot; embed=&quot;fixTarget[4187]&quot; target=&quot;_top&quot; &gt;slashem-discuss&lt;/a&gt;&lt;/p&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-14574067</id>
	<title>Re: Graphics for &quot;Vulture's Claw&quot; (Slash'em)</title>
	<published>2008-01-01T21:41:10Z</published>
	<updated>2008-01-01T21:41:10Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">slashem-discuss seems to the be de facto the Vulture's mailing list.
&lt;br&gt;&lt;br&gt;On Sunday 30 December 2007 10:48:14 am Darth Nepharious wrote:
&lt;br&gt;&amp;gt; Does anyone here know how to make graphics and add them to (Vulture's
&lt;br&gt;&amp;gt; Claw)? A step-by-step tutorial for it would be nice. Just to
&lt;br&gt;&amp;gt; reanimate &amp;quot;Vulture's Saga&amp;quot;; I think they are worth for it. :)
&lt;br&gt;&lt;br&gt;Today, I introduced myself to Vulture's and did some source-diving. The 
&lt;br&gt;process, of add graphics, does not seem to have documentation (though I might 
&lt;br&gt;have missed it).
&lt;br&gt;&lt;br&gt;The file vultures/util/tilespec.c seems to be of importance. For example, it 
&lt;br&gt;contains a line:
&lt;br&gt;OBJECT(&amp;quot;HELMET&amp;quot;, &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;object1.png&amp;quot;, 4, 1),
&lt;br&gt;&lt;br&gt;This seems to refer to vultures/gamedata/graphics/tilesrc/object1.png column 4 
&lt;br&gt;row 1. If I open object1.png and look at the purple squares, counting the 
&lt;br&gt;first column and row as zero, then I see a helmet at 4, 1.
&lt;br&gt;&lt;br&gt;So if I wanted to add a &amp;quot;dented pot&amp;quot; graphic, I might open object7.png and 
&lt;br&gt;draw a dented pot at 5, 4 (which is now empty). Then I would open tilespec.c 
&lt;br&gt;and add to struct tiledef tiledefinitions[] a line:
&lt;br&gt;OBJECT(&amp;quot;DENTED_POT&amp;quot;, &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;object7.png&amp;quot;, 5, 4),
&lt;br&gt;&lt;br&gt;And in the struct eqmap tilemap[] array I would delete the line:
&lt;br&gt;{T_OBJECT, &amp;quot;DENTED_POT&amp;quot;, &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;HELMET&amp;quot;},
&lt;br&gt;&lt;br&gt;Then if I remake Vulture's, the dented pots might look like dented pots 
&lt;br&gt;instead of helmets. (I have not tried this yet.)
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-14549191</id>
	<title>Re: Patch for bug 1708414 - &quot;the Rat King's corpse tastes terrible!&quot;</title>
	<published>2007-12-30T09:29:48Z</published>
	<updated>2007-12-30T09:29:48Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 2007-11-20 05:24:45 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14549191&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt; wrote:
&lt;br&gt;&amp;gt; I have attached a patch that should fix bug &lt;a href=&quot;http://xrl.us/1708141&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xrl.us/1708141&lt;/a&gt;&amp;nbsp;so &amp;nbsp;
&lt;br&gt;&amp;gt; that when you eat the Rat King's corpse or the Largest Giant's &amp;nbsp;
&lt;br&gt;&amp;gt; corpse, the message becomes correctly capitalized. The patch creates &amp;nbsp;
&lt;br&gt;&amp;gt; a Food_xname function, as suggested in &lt;a href=&quot;http://xrl.us/1708141t&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xrl.us/1708141t&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I tested the patch in wizard mode, by wishing for the corpses and &amp;nbsp;
&lt;br&gt;&amp;gt; eating them. (Note that the wish must be in the form &amp;quot;the corpse of &amp;nbsp;
&lt;br&gt;&amp;gt; the Rat King&amp;quot;.)
&lt;br&gt;&lt;br&gt;Thanks, Kernigh. Now committed to both stable and devel.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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